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Dream Challenge Quest Problem

royal kaito

New Member
Joined
Aug 15, 2011
Messages
17
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2
does anyone know how to fix this error?
everytime i move the lever, this appears on the console

aHdyzVR.png


StoneTeleport.Lua
Lua:
local config = {
   [1945] = {
       sacrifices = {
           {position = Position(32878, 32270, 14), itemId = 2016},
           {position = Position(32881, 32267, 14), itemId = 2168},
           {position = Position(32881, 32273, 14), itemId = 6300},
           {position = Position(32884, 32270, 14), itemId = 1487}
       },
       wells = {
           {position = Position(32874, 32263, 14), itemId = 3729, transformId = 3733},
           {position = Position(32875, 32263, 14), itemId = 3730, transformId = 3734},
           {position = Position(32874, 32264, 14), itemId = 3731, transformId = 3735},
           {position = Position(32875, 32264, 14), itemId = 3732, transformId = 3736}
       }
   },
   [1946] = {
       wells = {
           {position = Position(32874, 32263, 14), itemId = 3733, transformId = 3729},
           {position = Position(32875, 32263, 14), itemId = 3734, transformId = 3730},
           {position = Position(32874, 32264, 14), itemId = 3735, transformId = 3731},
           {position = Position(32875, 32264, 14), itemId = 3736, transformId = 3732}
       }
   }
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
   local lever = config[item.itemid]
   if not lever then
       return true
   end

   item:transform(item.itemid == 1945 and 1946 or 1945)

   local wellItem
   for i = 1, #lever.wells do
       wellItem = Tile(lever.wells[i].position):getItemById(lever.wells[i].itemId)
       if wellItem then
           wellItem:transform(well.transformId)
       end
   end

   if lever.sacrifices then
       local sacrificeItems, sacrificeItem = true
       for i = 1, #lever.sacrifices do
           sacrificeItem = Tile(lever.sacrifices[i].position):getItemById(lever.sacrifices[i].itemId)
           if not sacrificeItem then
               sacrificeItems = false
               break
           end
       end

       if not sacrificeItems then
           return true
       end

       local stonePosition = Position(32881, 32270, 14)
       local stoneItem = Tile(stonePosition):getItemById(1355)
       if stoneItem then
           stoneItem:remove()
       end

       local teleportExists = Tile(stonePosition):getItemById(1387)
       if not teleportExists then
           local newItem = Game.createItem(1387, 1, stonePosition)
           if newItem then
               newItem:setActionId(9031)
           end
       end
   end
   return true
end


Tfs Version : 1.2
Ot version: 10.96
 
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