flaviiojr
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- Jan 20, 2017
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Error: When you click on the lever, it suffices for the sacrifices that the teleport is created.
Even deactivating the lever, the portal is created when the sacrifices are placed
Possible solution: I wanted the lever to only work if all the sacrifices are in their sqms...
Could you guide me in this case?
Thank you very much in advance!
BUMP
SOLVED
Even deactivating the lever, the portal is created when the sacrifices are placed
Possible solution: I wanted the lever to only work if all the sacrifices are in their sqms...
Could you guide me in this case?
Thank you very much in advance!
LUA:
local config = {
[1945] = {
sacrifices = {
{position = Position(32878, 32270, 14), itemId = 2016},
{position = Position(32881, 32267, 14), itemId = 2168},
{position = Position(32881, 32273, 14), itemId = 6300},
{position = Position(32884, 32270, 14), itemId = 1487}
},
wells = {
{position = Position(32874, 32263, 14), itemId = 3729, transformId = 3733},
{position = Position(32875, 32263, 14), itemId = 3730, transformId = 3734},
{position = Position(32874, 32264, 14), itemId = 3731, transformId = 3735},
{position = Position(32875, 32264, 14), itemId = 3732, transformId = 3736}
}
},
[1946] = {
wells = {
{position = Position(32874, 32263, 14), itemId = 3733, transformId = 3729},
{position = Position(32875, 32263, 14), itemId = 3734, transformId = 3730},
{position = Position(32874, 32264, 14), itemId = 3735, transformId = 3731},
{position = Position(32875, 32264, 14), itemId = 3736, transformId = 3732}
}
}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local lever = config[item.itemid]
if not lever then
return true
end
item:transform(item.itemid == 1945 and 1946 or 1945)
local wellItem
for i = 1, #lever.wells do
wellItem = Tile(lever.wells[i].position):getItemById(lever.wells[i].itemId)
if wellItem then
wellItem:transform(lever.wells[i].transformId)
end
end
if lever.sacrifices then
local sacrificeItems, sacrificeItem = true
for i = 1, #lever.sacrifices do
sacrificeItem = Tile(lever.sacrifices[i].position):getItemById(lever.sacrifices[i].itemId)
if not sacrificeItem then
sacrificeItems = false
break
end
end
if not sacrificeItems then
return true
end
local stonePosition = Position(32881, 32270, 14)
local stoneItem = Tile(stonePosition):getItemById(1355)
if stoneItem then
stoneItem:remove()
end
local teleportExists = Tile(stonePosition):getItemById(1387)
if not teleportExists then
local newItem = Game.createItem(1387, 1, stonePosition)
if newItem then
newItem:setActionId(9031)
end
end
end
return true
end
BUMP
SOLVED
Last edited by a moderator: