LucasFerraz
Systems Analyst
Thanks to cyko,
this is the last script
this is the last script
LUA:
local pillars = {
{x=100, y=100, z=7},
{x=100, y=100, z=7},
{x=100, y=100, z=7},
{x=100, y=100, z=7},
}
local levers = {10001, 10002} -- unique IDs of the 2 levers
local teleportCreate = {x=32836, y=32288, z=14}
local teleportDestination = {x=100, y=100, z=7}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.itemid == 1945 then
local t, t1 = {}, {{{x=32840, y=32268, z=14}, 6556},{{x=32840, y=32269, z=14}, 6557},{{x=32841, y=32269, z=14}, 6556},{{x=32842, y=32267, z=14}, 6556},{{x=32843, y=32268, z=14}, 6557},{{x=32843, y=32266, z=14}, 6557},{{x=32844, y=32267, z=14}, 6557},{{x=32845, y=32264, z=14}, 6557},{{x=32845, y=32268, z=14}, 6557}}
for _, v in ipairs(t1) do
local k = getTileItemById(v[1], v[2]).uid
if k == 0 then
return doPlayerSendCancel(cid, 'Sorry, not possible.')
end
table.insert(t, k)
end
for i = 1, #t do
doRemoveItem(t[i])
doSendMagicEffect(t1[i][1], CONST_ME_MAGIC_BLUE)
end
for i = 1, #pillars do
doRemoveItem(getTileItemById(pillars[i], 1515).uid)
end
for i = 1, #levers do
doTransformItem(levers[i], 1946)
end
doRemoveItem(getTileItemById(teleportCreate, 6299).uid)
doCreateTeleport(1387, teleportDestination, teleportCreate)
doSendMagicEffect(teleportCreate, CONST_ME_TELEPORT)
else
doRemoveItem(getTileItemById(teleportCreate, 1387).uid)
doCreateItem(6299, 1, teleportCreate)
for i = 1, #pillars do
doRelocate(pillars[i], {x=pillars[i].x, y=pillars[i].y+1, z=pillars[i].z})
doCreateItem(1515, 1, pillars[i])
end
for i = 1, #levers do
doTransformItem(levers[i], 1945)
end
end
return true
end
Last edited: