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Drop Loot

BobbyHawk

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TF'S 1.2 10.97

Character loses nothing when he dies.

data/creaturescripts/scripts/others/droploot.lua: onDeath
data/creaturescripts/scripts/others/droploot.lua:2: attempt to call global 'getPlayerFlagValue' (a nil value)
stack traceback:
[C]: in function 'getPlayerFlagValue'
data/creaturescripts/scripts/others/droploot.lua:2: in function
 
Last edited:
Post your script droploot.lua .-.
As I see (as a newbie scripter) the problem is the function getPlayerFlagValue
 
Post your script droploot.lua .-.
As I see (as a newbie scripter) the problem is the function getPlayerFlagValue


DROPLOOT.LUA



Lua:
function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
    if getPlayerFlagValue(player, PlayerFlag_NotGenerateLoot) then --or player:getVocation():getId() == VOCATION_NONE then
        return true
    end

    local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
    if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
        local isPlayer = false
        if killer then
            if killer:isPlayer() then
                isPlayer = true
            else
                local master = killer:getMaster()
                if master and master:isPlayer() then
                    isPlayer = true
                end
            end
        end

        if not isPlayer or not player:hasBlessing(6) then
            player:removeItem(ITEM_AMULETOFLOSS, 1, -1, false)
        end
    else
        for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
            local item = player:getSlotItem(i)
            if item then
                if isInArray({SKULL_RED, SKULL_BLACK}, player:getSkull()) or math.random(item:isContainer() and 100 or 1000) <= player:getLossPercent() then
                    item:moveTo(corpse)
                end
            end
        end
    end

    if not player:getSlotItem(CONST_SLOT_BACKPACK) then
        player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
    end
    return true
end
 
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