BobbyHawk
New Member
- Joined
- Mar 2, 2017
- Messages
- 12
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TF'S 1.2 10.97
Character loses nothing when he dies.
data/creaturescripts/scripts/others/droploot.lua: onDeath
data/creaturescripts/scripts/others/droploot.lua:2: attempt to call global 'getPlayerFlagValue' (a nil value)
stack traceback:
[C]: in function 'getPlayerFlagValue'
data/creaturescripts/scripts/others/droploot.lua:2: in function
Character loses nothing when he dies.
data/creaturescripts/scripts/others/droploot.lua: onDeath
data/creaturescripts/scripts/others/droploot.lua:2: attempt to call global 'getPlayerFlagValue' (a nil value)
stack traceback:
[C]: in function 'getPlayerFlagValue'
data/creaturescripts/scripts/others/droploot.lua:2: in function
Last edited: