hello, a while ago a member here made a script for me of bow with condition, but now I tried to create another bow and it didn't work due to the duplicate id, how can I solve it? how can i add more bows with this condition without giving this error
tfs 0.4




tfs 0.4


LUA:
local bowid = 8857
local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 2, 2000, -50)
addDamageCondition(condition, 1, 2000, -30)
addDamageCondition(condition, 1, 2000, -29)
addDamageCondition(condition, 1, 2000, -28)
addDamageCondition(condition, 1, 2000, -27)
addDamageCondition(condition, 1, 2000, -26)
addDamageCondition(condition, 1, 2000, -25)
addDamageCondition(condition, 1, 2000, -24)
addDamageCondition(condition, 1, 2000, -23)
addDamageCondition(condition, 1, 2000, -22)
addDamageCondition(condition, 1, 2000, -21)
addDamageCondition(condition, 1, 2000, -20)
addDamageCondition(condition, 1, 2000, -19)
addDamageCondition(condition, 1, 2000, -18)
addDamageCondition(condition, 1, 2000, -17)
addDamageCondition(condition, 1, 2000, -16)
addDamageCondition(condition, 1, 2000, -15)
addDamageCondition(condition, 1, 2000, -14)
addDamageCondition(condition, 1, 2000, -13)
addDamageCondition(condition, 1, 2000, -12)
addDamageCondition(condition, 1, 2000, -11)
addDamageCondition(condition, 1, 2000, -10)
addDamageCondition(condition, 1, 2000, -9)
addDamageCondition(condition, 1, 2000, -8)
addDamageCondition(condition, 1, 2000, -7)
addDamageCondition(condition, 1, 2000, -6)
addDamageCondition(condition, 1, 2000, -5)
addDamageCondition(condition, 1, 2000, -4)
addDamageCondition(condition, 1, 2000, -3)
addDamageCondition(condition, 1, 2000, -2)
addDamageCondition(condition, 1, 2000, -1)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 1, 0)
function onUseWeapon(cid, var)
local slotleft = getPlayerSlotItem(cid, CONST_SLOT_LEFT)
local slotright = getPlayerSlotItem(cid, CONST_SLOT_RIGHT)
local target = getCreatureTarget(cid)
local distance_effect = CONST_ANI_ARROW
if slotleft.itemid == bowid or slotright.itemid == bowid then
distance_effect = CONST_ANI_POISONARROW
doTargetCombatCondition(cid, target, condition, CONST_ME_POISON)
end
doSendDistanceShoot(getThingPosition(cid), getThingPosition(target), distance_effect)
return doCombat(cid, combat, var)
end
LUA:
local bowid = 13480
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 2, 2000, -50)
addDamageCondition(condition, 1, 2000, -30)
addDamageCondition(condition, 1, 2000, -29)
addDamageCondition(condition, 1, 2000, -28)
addDamageCondition(condition, 1, 2000, -27)
addDamageCondition(condition, 1, 2000, -26)
addDamageCondition(condition, 1, 2000, -25)
addDamageCondition(condition, 1, 2000, -24)
addDamageCondition(condition, 1, 2000, -23)
addDamageCondition(condition, 1, 2000, -22)
addDamageCondition(condition, 1, 2000, -21)
addDamageCondition(condition, 1, 2000, -20)
addDamageCondition(condition, 1, 2000, -19)
addDamageCondition(condition, 1, 2000, -18)
addDamageCondition(condition, 1, 2000, -17)
addDamageCondition(condition, 1, 2000, -16)
addDamageCondition(condition, 1, 2000, -15)
addDamageCondition(condition, 1, 2000, -14)
addDamageCondition(condition, 1, 2000, -13)
addDamageCondition(condition, 1, 2000, -12)
addDamageCondition(condition, 1, 2000, -11)
addDamageCondition(condition, 1, 2000, -10)
addDamageCondition(condition, 1, 2000, -9)
addDamageCondition(condition, 1, 2000, -8)
addDamageCondition(condition, 1, 2000, -7)
addDamageCondition(condition, 1, 2000, -6)
addDamageCondition(condition, 1, 2000, -5)
addDamageCondition(condition, 1, 2000, -4)
addDamageCondition(condition, 1, 2000, -3)
addDamageCondition(condition, 1, 2000, -2)
addDamageCondition(condition, 1, 2000, -1)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 1, 0)
function onUseWeapon(cid, var)
local slotleft = getPlayerSlotItem(cid, CONST_SLOT_LEFT)
local slotright = getPlayerSlotItem(cid, CONST_SLOT_RIGHT)
local target = getCreatureTarget(cid)
local distance_effect = CONST_ANI_ARROW
if slotleft.itemid == bowid or slotright.itemid == bowid then
distance_effect = CONST_ANI_FLAMMINGARROW
doTargetCombatCondition(cid, target, condition, CONST_ME_FIRE)
end
doSendDistanceShoot(getThingPosition(cid), getThingPosition(target), distance_effect)
return doCombat(cid, combat, var)
end