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Action Easy Power Up Action, Easy Edit. WITH OUTFIT CHANGE.

I find my "power up" much easier, here:

Code:
local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
				setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_FIST, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_FISHING, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 10)
				setConditionParam(condition1, CONDITION_PARAM_SKILL_FISHING, 10)
				setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 10)
				setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120)
				setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120) 
local thisCondition = createConditionObject(CONDITION_OUTFIT)
		setConditionParam(thisCondition, CONDITION_PARAM_TICKS, -1)
			addOutfitCondition(thisCondition, {lookType = 3, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
function onUse(cid, item, fromPosition, itemEx, toPosition)
		if item.itemid == 1951 and getPlayerLevel(cid) >= 400 then
				doCreatureAddHealth(cid,1250)
					doAddCondition(cid, thisCondition)
					doAddCondition(cid, condition1)
						doTransformItem(item.uid, item.itemid + 2)
				doSendMagicEffect(fromPosition, CONST_ME_HOLYDAMAGE)
			doCreatureSay(cid, "ROARRR", TALKTYPE_ORANGE_1)
		elseif item.itemid == 1953 and getPlayerLevel(cid) >= 400 then
				doRemoveCondition(cid, CONDITION_OUTFIT)
				doRemoveCondition(cid, CONDITION_ATTRIBUTES)
					doTransformItem(item.uid, item.itemid - 2)
						doSendMagicEffect(fromPosition, CONST_ME_HOLYDAMAGE)
			doCreatureSay(cid, "ROARRRRrrrrr.. ugh...", TALKTYPE_ORANGE_1)
			end
		return TRUE
end

The only reason its so large, is probably all the skills inscrease.
 
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