local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition1, CONDITION_PARAM_SKILL_FIST, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_FISHING, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 10)
setConditionParam(condition1, CONDITION_PARAM_SKILL_FISHING, 10)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 10)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)
local thisCondition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(thisCondition, CONDITION_PARAM_TICKS, -1)
addOutfitCondition(thisCondition, {lookType = 3, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0})
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.itemid == 1951 and getPlayerLevel(cid) >= 400 then
doCreatureAddHealth(cid,1250)
doAddCondition(cid, thisCondition)
doAddCondition(cid, condition1)
doTransformItem(item.uid, item.itemid + 2)
doSendMagicEffect(fromPosition, CONST_ME_HOLYDAMAGE)
doCreatureSay(cid, "ROARRR", TALKTYPE_ORANGE_1)
elseif item.itemid == 1953 and getPlayerLevel(cid) >= 400 then
doRemoveCondition(cid, CONDITION_OUTFIT)
doRemoveCondition(cid, CONDITION_ATTRIBUTES)
doTransformItem(item.uid, item.itemid - 2)
doSendMagicEffect(fromPosition, CONST_ME_HOLYDAMAGE)
doCreatureSay(cid, "ROARRRRrrrrr.. ugh...", TALKTYPE_ORANGE_1)
end
return TRUE
end