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Programmer Edit skills menu (add stamina) in Tibianic DLL client - 50$

I think it should work
but there is a way to get the current dialog pointer
LUA:
    DialogPtr = 0x67B9F4,
    DialogLeft = 0x14,
    DialogTop = 0x18,
    DialogWidth = 0x1C,
    DialogHeight = 0x20,
    DialogCaption = 0x50,
void Render(int nSurface){
    int* DialogPointer = (int*)DialogPtr;

    if ((int)*DialogPointer != 0)

    {

        int dialog = *DialogPointer;

        char* DialogCaptionStr = (char*)(dialog + DialogCaption);

        int DialogLeftInt   = *(int*)(dialog + DialogLeft);
        int DialogTopInt    = *(int*)(dialog + DialogTop);
        int DialogWidthInt  = *(int*)(dialog + DialogWidth);
        int DialogHeightInt = *(int*)(dialog + DialogHeight);

        if (DialogCaptionStr && std::string(DialogCaptionStr) == "Enter Game")
        {

            //add your stuff here, can add buttons or anything

            Painter::drawSkin(nSurface, DialogLeftInt + 20, DialogTopInt + DialogHeightInt - 20, DialogWidthInt - 20, 2, 142, 0, 3);

            g_dll.m_newButtons->setPosition(DialogLeftInt + 20, DialogTopInt + DialogHeightInt - 20);

        }

    }
}
DialogPtr is the pointer used in HasDialog()
Hi SpiderOT,

Thanks for the tips and information.

I studied what you explained and finally understood the logic: getting the original CipSoft colors, dialog pointer, and other client data.

After that, I managed to create my own DLL and implement these features:

  • Mounts
  • Frame groups
  • Idle animations
  • Mount window

For other features, using my own DLL seems to be the right path.

At first I thought it would be much harder and more complex, but after studying it, I understood the logic. The process was simpler than I expected.

Thanks again for the help.

 
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