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TFS 1.X+ Effect spell type damage

Michcol94

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Joined
Sep 2, 2021
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He wants to change the magic effect for the hit effect and that for each spell there was a different effect


sample spell:

Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)--Changing the effect doesn't work
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 90)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setArea(createCombatArea(AREA_CROSS1X1))

function onGetFormulaValues(player, level, magicLevel)
    local min = (level / 5) + (magicLevel * 1.6) + 9
    local max = (level / 5) + (magicLevel * 3.2) + 19
    return -min, -max
end

combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

function onCastSpell(creature, variant, isHotkey)
    return combat:execute(creature, variant)
end
 
You mean a random effect for each spell cast?
Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 90)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setArea(createCombatArea(AREA_CROSS1X1))

function onGetFormulaValues(player, level, magicLevel)
    local min = (level / 5) + (magicLevel * 1.6) + 9
    local max = (level / 5) + (magicLevel * 3.2) + 19
    return -min, -max
end

combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

function onCastSpell(creature, variant, isHotkey)
    combat:setParameter(COMBAT_PARAM_EFFECT, math.random(1, 10))
    return combat:execute(creature, variant)
end
 
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