Ryxy
SYN - Morta8.6
Code:
<event type="advance" name="Advance" event="script" value="levelup.lua"/>
Code:
local config = {
[0] = { "Fist skill UP", 31},
[1] = { "Club skill UP", 31},
[2] = { "Sword skill UP", 31},
[3] = { "Axe skill UP", 31},
[4] = { "Distance skill UP", 31},
[5] = { "Shield skill UP", 31},
[6] = { "Fishing skill UP", 31},
[7] = { "Magic level UP", 31},
[8] = { "Level UP", 30}
}
function onAdvance(cid, skill, oldlevel, newlevel)
local pos = getPlayerPosition(cid)
local effectPositions = {
{x = pos.x, y = pos.y - 3, z = pos.z},
{x = pos.x, y = pos.y + 3, z = pos.z},
{x = pos.x - 3, y = pos.y, z = pos.z},
{x = pos.x + 3, y = pos.y, z = pos.z},
{x = pos.x - 2, y = pos.y - 2, z = pos.z},
{x = pos.x + 2, y = pos.y - 2, z = pos.z},
{x = pos.x + 2, y = pos.y + 2, z = pos.z},
{x = pos.x - 2, y = pos.y + 2, z = pos.z}
}
for type, variable in pairs(config) do
if skill == type then
doCreatureSay(cid, ""..variable[1].." ["..newlevel.."]", TALKTYPE_ORANGE_1)
for _, ePos in ipairs(effectPositions) do
doSendDistanceShoot(pos, ePos, CONST_ANI_SMALLHOLY)
doSendMagicEffect(ePos, CONST_ME_HOLYAREA)
end
end
end
return TRUE
end
Code:
registerCreatureEvent(cid,'levelup')
I think everything is correct, but when I up level it doenst works/show..
Version; tfs 0.4