Lua:
if doPlayerRemoveMoney (cid, cost) then
doPlayerAddExperience (cid, experience)
doPlayerRemoveMoney (cid, cost)
wtf?
doPlayerRemoveMoney(cid, .. cost ..)
dont space on money - (cid) ..>Money(cid,)
+ dont make "locals" like doPlayerRemoveMoney(cid, cost)
Lua:
local .player = {}
doPlayerRemoveMoney(cid, .. cost ..)
return .player
end