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Monster Electro-elementals.

Oskar1121

Excellent OT User
Joined
Jul 15, 2009
Messages
638
Reaction score
553
Location
Poland
PHP:
energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="energy elemental" nameDescription="an energy Elemental" race="undead" experience="450" species="energy" speed="250" manacost="0">
    <health now="500" max="500"/>
    <look type="293" corpse="8967"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="50" attack="40"/>
<attack name="energy" interval="2151" chance="20" range="7" radius="2" target="1" min="-125" max="-260">
  <attribute key="shootEffect" value="energyball"/>
  <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="energy" interval="1431" chance="11" range="7" target="1" min="-100" max="-138">
      <attribute key="areaEffect" value="energyarea"/>
	  <attribute key="shootEffect" value="energy"/>
    </attack>
	<attack name="energycondition" interval="1792" chance="15" radius="7" target="0" min="-175" max="-175">
	<atttribute key="areaEffect" value="yellowspark"/>
	</attack>
</attacks>
    <defenses armor="20" defense="30">
    <defense name="healing" interval="2000" chance="15" min="90" max="120">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="35"/>
		<element holyPercent="5"/>
		<element death="5"/>
		<element earth="-15"/>
</elements>
  <immunities>
    <immunity ice="1"/>
	<immunity fire="1"/>
    <immunity energy="1"/>
    <immunity invisible="1"/>
	<immunity paralyze="1"/>
  </immunities>
    <loot>
   <item id="2148" countmax="89" chance="60000"/> --gold
   <item id="2148" countmax="80" chance="50000"/> --gold
   <item id="2399" chance="29540" countmax="5" /> --throwing star
   <item id="7838" countmax="10" chance="31670"/> --flash arrow
   <item id="7620" chance="10800"/> --mana potion
   <item id="2515" chance="400"/> --guardian shield
   <item id="7589" chance="8730"/> --SMP
   <item id="7449" chance="6110"/> --crystal sword
   <item id="2170" chance="970"/> --silver amulet
   <item id="1987" chance="100000"> --bag
	  <inside>
   <item id="2425" chance="4150"/> --obsidian lance
   <item id="2124" chance="2080"/> --crystal ring
   <item id="2167" chance="570"/> --energy ring
   <item id="2150" countmax="2" chance="7250"/> --small amethyst
   <item id="2189" chance="680"/> --woce
	  </inside>
   </item>
   </loot>
  </monster>
PHP:
massive energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="massive energy elemental" nameDescription="a massive energy elemental" race="undead" experience="950" species="energy" speed="280" manacost="0">
    <health now="1100" max="1100"/>
    <look type="290" corpse="8967"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
   <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag staticattack="85"/>
    <flag targetdistance="1"/>
    <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="55" attack="45"/>
    <attack name="energy" interval="1629" chance="11" range="4" target="1" radius="2" min="-273" max="-419">
      <attribute key="areaEffect" value="purpleenergy"/>
	  <attribute key="shootEffect" value="energyball"/>
   </attack>
       <attack name="energy" interval="2658" chance="12" range="7" target="1" min="-175" max="-203">
        <attribute key="areaEffect" value="energyarea"/>
		<attribute key="shootEffect" value="energyball"/>
    </attack>
		<attack name="energycondition" interval="1729" chance="12" radius="5" target="0" min="-250" max="-250">
	    <attribute key="areaEffect" value="yellowspark"/>
	</attack>
</attacks>
    <defenses armor="40" defense="45">
    <defense name="healing" interval="1931" chance="15" min="110" max="140">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="50"/>
		<element holyPercent="20"/>
		<element deathPercent="20"/>
		<element earthPercent="-5"/>
</elements>
  <immunities>
    <immunity ice="1"/>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity invisible="1"/>
	<immunity paralyze="1"/>
  </immunities>
    <loot>
    <item id="2148" countmax="100" chance="70000"/> --gold
    <item id="2148" countmax="91" chance="60000"/> --gold
    <item id="8901" chance="380"/> --spellbook of warding
	<item id="7589" chance="15620"/> --smp
    <item id="2150" countmax="3" chance="7240"/> --smal amethyst
    <item id="7838" countmax="15" chance="56760"/> --flash arrow
    <item id="10221" chance="480"/> --shockwave amulet
    <item id="9810" chance="11050"/> --rare rusty armor
    <item id="1987" chance="100000"> --bag
      <inside>
    <item id="7895" chance="390"/> --lightning legs
    <item id="8920" chance="760"/> --wand of starstorm
	<item id="7889" chance="190"/> --lightning pendant
	<item id="7590" chance="9520"/> --gmp
	<item id="7869" chance="380"/> --gmp
      </inside>
    </item>
  </loot>
  </monster>
PHP:
charged energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="charged energy elemental" nameDescription="an charged energy Elemental" race="undead" experience="450" species="energy" speed="270" manacost="0">
    <health now="500" max="500"/>
    <look type="293" corpse="8966"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="40" attack="30"/>
    <attack name="energy" interval="1000" chance="11" range="7" target="1" min="-100" max="-250">
      <attribute key="areaEffect" value="energyarea"/>
	  <attribute key="shootEffect" value="energy"/>
    </attack>
	<attack name="energycondition" interval="1000" chance="15" radius="3" target="0" min="-100" max="-100">
		<atttribute key="areaEffect" value="yellowenergy"/>
	</attack>
</attacks>
    <defenses armor="25" defense="25">
    <defense name="healing" interval="2000" chance="15" min="90" max="120">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
	<elements>
		<element deathPercent="5"/>
		<element earth="-50"/>
	</elements>
  <immunities>
    <immunity fire="1"/>
	<immunity holy="1"/>
	<immunity ice="1"/>
	<immunity energy="1"/>
    <immunity invisible="1"/>
  </immunities>
    <loot>
   <item id="2148" countmax="100" chance="70000"/> --gold
   <item id="2148" countmax="24" chance="60000"/> --gold
   <item id="8303" chance="3616"/> --Energy Soil
   <item id="7838" countmax="3" chance="7020"/> -- Flash Arrow
   </loot>
  </monster>
PHP:
overcharged energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="overcharged energy elemental" nameDescription="an orvercharged energy elemental" race="undead" experience="1300" species="energy" speed="280" manacost="0">
    <health now="1750" max="1750"/>
    <look type="290" corpse="8966"/>
    <targetchange interval="2000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="50" attack="45"/>
	<attack name="energy" interval="1720" chance="11" range="7" target="1" min="-100" max="-258">
      <attribute key="areaEffect" value="energyarea"/>
	  <attribute key="shootEffect" value="energyball"/>
    </attack>
    <attack name="energy" interval="1825" chance="12" range="7" target="1" min="-150" max="-420">
        <attribute key="areaEffect" value="purpleenergy"/>
		     <attribute key="shootEffect" value="energy"/>
    </attack>
	<attack name="energycondition" interval="1083" chance="12" target="1" range="1" min="-100" max="-100">
	    <attribute key="areaEffect" value="energy"/>
	</attack>
</attacks>
    <defenses armor="45" defense="45">
    <defense name="healing" interval="2000" chance="15" min="90" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element earthPercent="-20"/>
		<element physicalPercent="10"/>
		<element death="20"/>
</elements>
  <immunities>
    <immunity fire="1"/>
	<immunity holy="1"/>
	<immunity paralyze="1"/>
	<immunity ice="1"/>
    <immunity energy="1"/>
    <immunity invisible="1"/>
  </immunities>
   <voices interval="5000" chance="10">
    <voice sentence="BZZZZZZZZZZ"/>
  </voices>
    <loot>
	<item id="7591" chance="10980"/> --GHP
	<item id="2214" chance="1220"/> --RoH
   <item id="2148" countmax="80" chance="60000"/> --gold
   <item id="2148" countmax="81" chance="50000"/> --gold
   <item id="8303" chance="7585"/> --Energy Soil
   <item id="7439" chance="810"/> --Berserk potion
   <item id="2150" countmax="2" chance1="4880"/> --Small Amethyst
   <item id="8920" chance="510"/> --Wand of Starstorm
   </loot>
  </monster>
Energy Elemental
Energy_Elemental.gif

Charged Energy Elemental
Energy_Elemental.gif

Massive Energy Elemental
Massive_Energy_Elemental.gif

Overcharged Energy Elemental
Massive_Energy_Elemental.gif
 
Last edited:
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