PHP:
energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="energy elemental" nameDescription="an energy Elemental" race="undead" experience="450" species="energy" speed="250" manacost="0">
<health now="500" max="500"/>
<look type="293" corpse="8967"/>
<targetchange interval="2000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="85"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="40"/>
<attack name="energy" interval="2151" chance="20" range="7" radius="2" target="1" min="-125" max="-260">
<attribute key="shootEffect" value="energyball"/>
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="energy" interval="1431" chance="11" range="7" target="1" min="-100" max="-138">
<attribute key="areaEffect" value="energyarea"/>
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="energycondition" interval="1792" chance="15" radius="7" target="0" min="-175" max="-175">
<atttribute key="areaEffect" value="yellowspark"/>
</attack>
</attacks>
<defenses armor="20" defense="30">
<defense name="healing" interval="2000" chance="15" min="90" max="120">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="35"/>
<element holyPercent="5"/>
<element death="5"/>
<element earth="-15"/>
</elements>
<immunities>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity energy="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<loot>
<item id="2148" countmax="89" chance="60000"/> --gold
<item id="2148" countmax="80" chance="50000"/> --gold
<item id="2399" chance="29540" countmax="5" /> --throwing star
<item id="7838" countmax="10" chance="31670"/> --flash arrow
<item id="7620" chance="10800"/> --mana potion
<item id="2515" chance="400"/> --guardian shield
<item id="7589" chance="8730"/> --SMP
<item id="7449" chance="6110"/> --crystal sword
<item id="2170" chance="970"/> --silver amulet
<item id="1987" chance="100000"> --bag
<inside>
<item id="2425" chance="4150"/> --obsidian lance
<item id="2124" chance="2080"/> --crystal ring
<item id="2167" chance="570"/> --energy ring
<item id="2150" countmax="2" chance="7250"/> --small amethyst
<item id="2189" chance="680"/> --woce
</inside>
</item>
</loot>
</monster>
PHP:
massive energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="massive energy elemental" nameDescription="a massive energy elemental" race="undead" experience="950" species="energy" speed="280" manacost="0">
<health now="1100" max="1100"/>
<look type="290" corpse="8967"/>
<targetchange interval="2000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="85"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="55" attack="45"/>
<attack name="energy" interval="1629" chance="11" range="4" target="1" radius="2" min="-273" max="-419">
<attribute key="areaEffect" value="purpleenergy"/>
<attribute key="shootEffect" value="energyball"/>
</attack>
<attack name="energy" interval="2658" chance="12" range="7" target="1" min="-175" max="-203">
<attribute key="areaEffect" value="energyarea"/>
<attribute key="shootEffect" value="energyball"/>
</attack>
<attack name="energycondition" interval="1729" chance="12" radius="5" target="0" min="-250" max="-250">
<attribute key="areaEffect" value="yellowspark"/>
</attack>
</attacks>
<defenses armor="40" defense="45">
<defense name="healing" interval="1931" chance="15" min="110" max="140">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="50"/>
<element holyPercent="20"/>
<element deathPercent="20"/>
<element earthPercent="-5"/>
</elements>
<immunities>
<immunity ice="1"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity invisible="1"/>
<immunity paralyze="1"/>
</immunities>
<loot>
<item id="2148" countmax="100" chance="70000"/> --gold
<item id="2148" countmax="91" chance="60000"/> --gold
<item id="8901" chance="380"/> --spellbook of warding
<item id="7589" chance="15620"/> --smp
<item id="2150" countmax="3" chance="7240"/> --smal amethyst
<item id="7838" countmax="15" chance="56760"/> --flash arrow
<item id="10221" chance="480"/> --shockwave amulet
<item id="9810" chance="11050"/> --rare rusty armor
<item id="1987" chance="100000"> --bag
<inside>
<item id="7895" chance="390"/> --lightning legs
<item id="8920" chance="760"/> --wand of starstorm
<item id="7889" chance="190"/> --lightning pendant
<item id="7590" chance="9520"/> --gmp
<item id="7869" chance="380"/> --gmp
</inside>
</item>
</loot>
</monster>
PHP:
charged energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="charged energy elemental" nameDescription="an charged energy Elemental" race="undead" experience="450" species="energy" speed="270" manacost="0">
<health now="500" max="500"/>
<look type="293" corpse="8966"/>
<targetchange interval="2000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="85"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="40" attack="30"/>
<attack name="energy" interval="1000" chance="11" range="7" target="1" min="-100" max="-250">
<attribute key="areaEffect" value="energyarea"/>
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="energycondition" interval="1000" chance="15" radius="3" target="0" min="-100" max="-100">
<atttribute key="areaEffect" value="yellowenergy"/>
</attack>
</attacks>
<defenses armor="25" defense="25">
<defense name="healing" interval="2000" chance="15" min="90" max="120">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="5"/>
<element earth="-50"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity holy="1"/>
<immunity ice="1"/>
<immunity energy="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="100" chance="70000"/> --gold
<item id="2148" countmax="24" chance="60000"/> --gold
<item id="8303" chance="3616"/> --Energy Soil
<item id="7838" countmax="3" chance="7020"/> -- Flash Arrow
</loot>
</monster>
PHP:
overcharged energy elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="overcharged energy elemental" nameDescription="an orvercharged energy elemental" race="undead" experience="1300" species="energy" speed="280" manacost="0">
<health now="1750" max="1750"/>
<look type="290" corpse="8966"/>
<targetchange interval="2000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="85"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="45"/>
<attack name="energy" interval="1720" chance="11" range="7" target="1" min="-100" max="-258">
<attribute key="areaEffect" value="energyarea"/>
<attribute key="shootEffect" value="energyball"/>
</attack>
<attack name="energy" interval="1825" chance="12" range="7" target="1" min="-150" max="-420">
<attribute key="areaEffect" value="purpleenergy"/>
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="energycondition" interval="1083" chance="12" target="1" range="1" min="-100" max="-100">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="45" defense="45">
<defense name="healing" interval="2000" chance="15" min="90" max="150">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="-20"/>
<element physicalPercent="10"/>
<element death="20"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity holy="1"/>
<immunity paralyze="1"/>
<immunity ice="1"/>
<immunity energy="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="BZZZZZZZZZZ"/>
</voices>
<loot>
<item id="7591" chance="10980"/> --GHP
<item id="2214" chance="1220"/> --RoH
<item id="2148" countmax="80" chance="60000"/> --gold
<item id="2148" countmax="81" chance="50000"/> --gold
<item id="8303" chance="7585"/> --Energy Soil
<item id="7439" chance="810"/> --Berserk potion
<item id="2150" countmax="2" chance1="4880"/> --Small Amethyst
<item id="8920" chance="510"/> --Wand of Starstorm
</loot>
</monster>
Charged Energy Elemental
Massive Energy Elemental
Overcharged Energy Elemental
Last edited: