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Elves VS Orcs is back on track

Amiroslo

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The Elves VS Orcs project has been onhold for a long time because of some real life reasons.

Right now our war map is done, just needs some details to make it look better. (+if anybody could help detailing it, would be awesome)
All vocations are balanced.
Big thank to Mindrage because he donated his custom spells to us. Which Im working on the names and balancing them for each vocation. (161 spells)

There are 4 vocations instead of 6 now;
Orc Shaman
Elf Scout
Elf Arcanist
Orc Melee


Removed;
Elf Melee
Orc Spearman


2 castles in the map, each race re spawns in their castle.
Some custom quests.
No donations ATM.
Custom Client With sounds + mute.
Normal custom client.
No custom sprites ATM.
Almost impossible to bot.
MW Countdown
Custom Spells
Orcs can only see orcs outfit
Elves can only see Elves outfit
No DMG for same race
Heart inside the corpse
Frags onlook
Caustic Finale
Adding skills using points system
Sending msgs to offline players
Runes & Ammo ends

Working on;
Balancing exp and war spells.
Adding war events.
etc..

If you have any ideas or want to see something special please write it here.
I dont know when the release date is.

Please give us more feedback about the killing exp and how it should be.

Screenshots soon :)
 
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Balancing teams, spells, skills.
Adding events.
Adding more cool things to make the game play more challenging.
Testing hits and vocations.
Adding the items and editing them to fit with the vocations.
And needing some custom scripts, still dont have them.
 
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Elves ftw
Too bad we can't choose an elven blademaster or some orcish archer but i really wanna try this.
 
Well, We will surley add more vocations later on tho. but ATM we need to speed up things. more races and vocation will come when the game is stable and players joins the gameplay :D

- - - Updated - - -

Ok, I want to ask smthn guys.
About the Magic wall, how long should it stay? (15sec)?
and the cooldown? 1sec? 2sec? 3sec?..

- - - Updated - - -

Id also like to ask if, when player levels up. should his mana and hp go full? or should it just stay?

- - - Updated - - -

ok is this fair for the pointing skills system?

from level 15-35 u get 4pts each level
from 36 to 50 u get 5pts each level
from 51+ u get 6pts each level
and it goes like this;
4p to add 5hp
4p to add 4mp
7p to add 1ml
7pt to add 1sword skill
7pt to add 1axe skill
7pt to add 1club skill
7pt to add 1distance skill
15p to add 1shield

any suggestions?

- - - Updated - - -

What about, starting from level 15, you cant go less. and max level about 150~
exp only from killing. 4-6x?
death lose percent = 10?
any ideas?
 
Last edited:
Ok, I want to ask smthn guys.
About the Magic wall, how long should it stay? (15sec)?
and the cooldown? 1sec? 2sec? 3sec?..

- - - Updated - - -

Id also like to ask if, when player levels up. should his mana and hp go full? or should it just stay?

- - - Updated - - -

ok is this fair for the pointing skills system?

from level 15-35 u get 4pts each level
from 36 to 50 u get 5pts each level
from 51+ u get 6pts each level
and it goes like this;
4p to add 5hp
4p to add 4mp
7p to add 1ml
7pt to add 1sword skill
7pt to add 1axe skill
7pt to add 1club skill
7pt to add 1distance skill
15p to add 1shield

any suggestions?

- - - Updated - - -

What about, starting from level 15, you cant go less. and max level about 150~
exp only from killing. 4-6x?
death lose percent = 10?
any ideas?

@up ty sure

any more sugg? i need someone who have ideas and give sugg.
 
You can't really give feedback until you've tried it so I say just make everything around what you think is right, once you almost have everything completed host a beta where people can test and then you can change stuff around.
 
Yes Ofc. But having in suggestions and ideas would be grateful too :D
 
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