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Emberfall Online - Discussion Thread

It’s been a little while, so I wanted to share some fresh screenshots to give you a glimpse of the newest content. Development is consistently very much active - currently refining and testing game mechanics, polishing core features, and focusing heavily on creating new content. Things are coming together slowly but surely. Every week brings something new to the world of Emberfall.


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If you're curious or want to be part of the journey, feel free to join the Discord community:
Emberfall Online Discord

Thanks for sticking around!
 
Despite being quiet, progress is being done constantly. The amount of work is insane but I aim to deliver good quality basically in every aspect, but it takes time. I hope it will be rewarding in the end, and sooner than later I would invite some of you for some closed alpha stage to balance things out and fix as many bugs as possible. I would need your feedback on the systems and values that the server features, so stay tuned. I have already learned that giving time windows regarding any release or testing phase are not reliable, but the alpha stage will run even if things will not be finished to the point that I initially aimed or even want them to be. I'd need your help to polish the game. I think and believe that's the way to go...

We'll see each other in game sooner than later! Until then I leave you with a bunch of screenshots.

Join our discord!
Emberfall Online Discord

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There have been quite a few UI and QoL upgrades recently, growing alongside the content. To name most important ones:
  • The quest log has been redesigned to be more user-friendly, requiring fewer clicks to access the desired information.
  • NPC trading now takes place in a refreshed window. Additionally, when purchasing furniture, you can clearly see what the package contains.
  • Detailed analyzers help summarize your hunts and track your character’s capabilities.
  • Party members are now displayed on the minimap.
  • A read-only tab allows you to open any channel and track messages, such as the loot channel during a hunt.
  • A stash system lets you store all stackable items, up to 10,000 per item type.
  • The skills window now includes an elemental resistances section, as well as stats like armor, defense, and regeneration.

Besides that, there are a few bigger gameplay features on the way, more details will be shared on our Discord soon.

Getting closer and closer... :)


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Join our discord!
Emberfall Online Discord
 
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Development speed increased recently, a lot has been done. I will just show you some of the changes, skipping everything related to quests, locations etc, as I will leave it for players to explore it by themselves.

Creature Icons
Level and combat type (close/distant) are shown next to the monster name now, in addition stronger monsters (for example fiendish that have level 25) would have additional icon and shadow under the name.


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Banners
Some of the important actions or event would have animated banner now. Those include level and skill advance, reaching travel destination (NPC, waypoints), quest and kill task progress, new creatre discovered, getting promotion, no ammo and some more.

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Task Board
Speaking of tasks, completely new task board system was implemented (with hunge thanks to @Klank).

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Cyclopedia
Not a new feature, but it has some new possibilities like item detail panel, bosstiary, plus some nice quality of life features.


Guide
There will not be external wiki on website, as mentioned in the first post, instead there is a new Guide module.

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Thats just few new things, there has been much more smaller or just features I skipped for the purpose of this post.
As always I invite you to our discord.

Emberfall Online Discord
 
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I like the fact that you didn't simply copy paste the cip cyclopedia. Try to resolve that little flickering and it will be great!
Any eta of ots start?
 
Thanks! Im really bad at giving any stary time as you can see in the first post 😁 but since otc is almost ready, im gonna add as much content as possible before summer to have lots of things to do, and there will be some testing phase online.

The flicker is because it has to first focus on category to be able to focus on certain monster, for now it doesn't bother me, maybe at some point will take a look at this. Btw cipsoft has the same flicker 😁
 
Due to the very low view rate and few more reasons, all Emberfall Online show-off threads, including this thread will be discontinued. All server related updates will be posted on our Discord. In addition in few weeks there will be some initial testing phase launching, it will be announced on Discord as well.

Here is the final batch of images:

 
Always it's a pleasure see Unknown Soldier progress
 
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