local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_SKILL_MELEEPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVELPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, 6)
setCombatCondition(combat, condition)
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, numberToVariant(cid)) and doRemoveItem(item.uid, 1)
end