LucasFerraz
Systems Analyst
When charges of a weapon enchanted is over, the weapon transform to original and if attack +1 time it disappears.
How can I make to when charges of Icy Spike Sword(example) end it transform to spike sword and to not desappears if attack one more time?(It is being destroyed)
My Icy spike sword:
How can I make to when charges of Icy Spike Sword(example) end it transform to spike sword and to not desappears if attack one more time?(It is being destroyed)
Lua:
function onUse(cid, item, fromPosition, item2, toPosition)
local gems = {2146, 2147, 2149, 2150}
local egems = {7759, 7760, 7761, 7762}
local altars = {{7508, 7509, 7510, 7511}, {7504, 7505, 7506, 7507}, {7516, 7517, 7518, 7519}, {7512, 7513, 7514, 7515}}
local weapons = {2383, 7384, 7389, 7406, 7402, 2429, 2430, 2435, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905, 2342}
local eweapons = {{7763, 7744, 7854, 7869}, {7765, 7746, 7856, 7871}, {7770, 7751, 7861, 7876}, {7766, 7747, 7857, 7872}, {7767, 7748, 7858, 7873}, {7768, 7749, 7859, 7874}, {7769, 7750, 7860, 7875}, {7770, 7751, 7861, 7876}, {7771, 7752, 7862, 7877}, {7772, 7753, 7863, 7878}, {7773, 7754, 7864, 7879}, {7774, 7755, 7865, 7880}, {7775, 7756, 7866, 7881}, {7776, 7757, 7867, 7882}, {7777, 7758, 7868, 7883}, {7839, 7840, 7838, 7850}, {8907, 8906, 8909, 8908}, {2343, 2343, 2343, 2343}}
local type = item.type
if type == 0 then
type = 1
end
local mana = -300 * type
local soul = -2 * type
if isInArray(gems, item.itemid)== TRUE then
for aa=1, #gems do
if item.itemid == gems[aa] then
a=aa
end
end
if isInArray(altars[a], item2.itemid)== TRUE then
if getPlayerMana(cid) >= mana and getPlayerSoul(cid) >= soul then
doTransformItem(item.uid,egems[a])
doPlayerAddMana(cid,mana)
doPlayerAddSoul(cid,soul)
doSendMagicEffect(fromPosition,39)
else
doPlayerSendCancel(cid,"You dont have mana or soul points.")
end
else
return 2
end
elseif isInArray(egems, item.itemid)== TRUE then
for bb=1, #egems do
if item.itemid == egems[bb] then
b=bb
end
end
if isInArray(weapons, item2.itemid)== TRUE then
for cc=1, #weapons do
if item2.itemid == weapons[cc] then
c=cc
end
end
doTransformItem(item2.uid,eweapons[c][b],1000)
doDecayItem(item.uid)
doSendMagicEffect(fromPosition,39)
doRemoveItem(item.uid,1)
else
doPlayerSendCancel(cid,"You can't enchanted this.")
end
else
return 0
end
return 1
end
My Icy spike sword:
XML:
<item id="7763" article="a" name="icy spike sword">
<attribute key="weight" value="5000" />
<attribute key="defense" value="21" />
<attribute key="attack" value="24" />
<attribute key="weaponType" value="sword" />
<attribute key="extradef" value="2" />
<attribute key="elementIce" value="4" />
<attribute key="charges" value="1000" />
<attribute key="decayTo" value="2383" />
<attribute key="showcharges" value="1" />
</item>
Last edited: