When i enchant a weapon it just decays back to a normal weapon after one hit. I've searched around and haven't gotten any answers to what's wrong.
Here is my script.
I've tried to change doPlayerAddItem(cid,,i[4]) to set different charges, but it doesn't change anything.
And here is my items.xml
I've also tried to change the charges in items.xml without luck.
When you look at the weapons it sais that it has 1000 charges, or whatever i set it too. But it still decays back to a normal weapon.
Im useing TFS 0.2.8.
Help is greatly appreciated!
Here is my script.
Lua:
local config = {
[2429] = {2429, 7778, 7749, 7859, 7874}, --Barbarian Axe
[7406] = {7406, 7766, 7747, 7857, 7872}, --Blacksteel Sword
[2423] = {2423, 7773, 7754, 7864, 7879}, --Clerical Mace
[7415] = {7415, 7775, 7756, 7866, 7881}, --Cranial Basher
[2445] = {2445, 7774, 7755, 7865, 7880}, --Crystal Mace
[7402] = {7402, 7767, 7748, 7858, 7873}, --Dragon Slayer
[7380] = {7380, 7771, 7752, 7862, 7877}, --Headchopper
[7389] = {7389, 7770, 7751, 7861, 7876}, --Heroic Axe
[2430] = {2430, 7779, 7750, 7860, 7875}, --Knight Axe
[7384] = {7384, 7765, 7746, 7856, 7871}, --Mystic Blade
[7392] = {7392, 7776, 7757, 7867, 7882}, --Orcish Maul
[7383] = {7383, 7764, 7745, 7855, 7870}, --Relic Sword
[2383] = {2383, 7763, 7744, 7854, 7869}, --Spike Sword
[2454] = {2454, 7772, 7753, 7863, 7878}, --War Axe
[2391] = {2391, 7777, 7758, 7868, 7883}, --War Hammer
[8905] = {8905, 8907, 8906, 8909, 8908}, --Rainbow Shield
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local i = config[itemEx.itemid]
if itemEx.itemid == 9934 then
if item.itemid == 7760 then
doRemoveItem(item.uid, 1)
doRemoveItem(itemEx.uid, 1)
doPlayerAddItem(cid, 9933)
else doPlayerSendCancel(cid, "Sorry, not possible.")
end
elseif itemEx.itemid == i[1] then
doRemoveItem(item.uid, 1)
if item.itemid == 7759 then
doRemoveItem(itemEx.uid, 1)
doPlayerAddItem(cid, i[2], 1)
elseif item.itemid == 7760 then
doRemoveItem(itemEx.uid, 1)
doPlayerAddItem(cid, i[3], 1)
elseif item.itemid == 7761 then
doRemoveItem(itemEx.uid, 1)
doPlayerAddItem(cid, i[4])
elseif item.itemid == 7762 then
doRemoveItem(itemEx.uid, 1)
doPlayerAddItem(cid, i[5])
end
else doPlayerSendCancel(cid, "Sorry, not possible.")
end
return TRUE
end
And here is my items.xml
Code:
<item id="7744" name="fiery spike sword" article="a">
<attribute key="weight" value="5000"/>
<attribute key="defense" value="21"/>
<attribute key="attack" value="24"/>
<attribute key="weaponType" value="sword"/>
<attribute key="extradef" value="2"/>
<attribute key="elementFire" value="4"/>
<attribute key="charges" value="1000"/>
<attribute key="decayTo" value="2383"/>
<attribute key="showcharges" value="1"/>
</item>
When you look at the weapons it sais that it has 1000 charges, or whatever i set it too. But it still decays back to a normal weapon.
Im useing TFS 0.2.8.
Help is greatly appreciated!
Last edited: