Simonalina
Member
im using TFS 1.3 and my enchanting is a bit of a problem..
when i have 20 enchanted emeralds. and i use them on machine.
then i want them to make as many as possible now it just do nothing UNLESS i have 1 emerald in my backpack.
so lets say you have 20, and you only have "mana" for 5 then i wan't it to make 5.. (Now it do nothing)
is it possible?
when i have 20 enchanted emeralds. and i use them on machine.
then i want them to make as many as possible now it just do nothing UNLESS i have 1 emerald in my backpack.
so lets say you have 20, and you only have "mana" for 5 then i wan't it to make 5.. (Now it do nothing)
is it possible?
Lua:
local config = {
manaCost = 300,
soulCost = 2,
}
local spheres = {
[7759] = {3, 7},
[7760] = {1, 5},
[7761] = {2, 6},
[7762] = {4, 8}
}
local enchantableGems = {2147, 2146, 2149, 2150}
local enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905}
local enchantingAltars = {
{7504, 7505, 7506, 7507},
{7508, 7509, 7510, 7511},
{7516, 7517, 7518, 7519},
{7512, 7513, 7514, 7515}
}
local enchantedGems = {7760, 7759, 7761, 7762}
local enchantedItems = {
[2383] = {7744, 7763, 7854, 7869},
[7383] = {7745, 7764, 7855, 7870},
[7384] = {7746, 7765, 7856, 7871},
[7406] = {7747, 7766, 7857, 7872},
[7402] = {7748, 7767, 7858, 7873},
[2429] = {7749, 7768, 7859, 7874},
[2430] = {7750, 7769, 7860, 7875},
[7389] = {7751, 7770, 7861, 7876},
[7380] = {7752, 7771, 7862, 7877},
[2454] = {7753, 7772, 7863, 7878},
[2423] = {7754, 7773, 7864, 7879},
[2445] = {7755, 7774, 7865, 7880},
[7415] = {7756, 7775, 7866, 7881},
[7392] = {7757, 7776, 7867, 7882},
[2391] = {7758, 7777, 7868, 7883},
[2544] = {7840, 7839, 7850, 7838},
[8905] = {8906, 8907, 8909, 8908}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if table.contains({33268, 33269}, toPosition.x) and toPosition.y == 31830 and toPosition.z == 10 and player:getStorageValue(Storage.ElementalSphere.QuestLine) > 0 then
if not table.contains(spheres[item.itemid], player:getVocation():getId()) then
return false
elseif table.contains({7915, 7916}, target.itemid) then
player:say('Turn off the machine first.', TALKTYPE_MONSTER_SAY)
return true
else
player:setStorageValue(Storage.ElementalSphere.MachineGemCount, math.max(1, player:getStorageValue(Storage.ElementalSphere.MachineGemCount) + 1))
toPosition:sendMagicEffect(CONST_ME_PURPLEENERGY)
item:transform(item.itemid, item.type - 1)
return true
end
end
if item.itemid == 2147 and target.itemid == 2342 then
target:transform(2343)
target:decay()
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end
if item.itemid == 7760 and table.contains({9934, 10022}, target.itemid) then
target:transform(9933)
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end
if table.contains(enchantableGems, item.itemid) then
local subtype = item.type
if subtype == 0 then
subtype = 1
end
local mana = config.manaCost * subtype
if player:getMana() < mana then
player:sendCancelMessage(RETURNVALUE_NOTENOUGHMANA)
return false
end
local soul = config.soulCost * subtype
if player:getSoul() < soul then
player:sendCancelMessage(RETURNVALUE_NOTENOUGHSOUL)
return false
end
local targetId = table.find(enchantableGems, item.itemid)
if not targetId or not table.contains(enchantingAltars[targetId], target.itemid) then
return false
end
player:addMana(-mana)
player:addSoul(-soul)
item:transform(enchantedGems[targetId])
player:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC))
player:getPosition():sendMagicEffect(CONST_ME_HOLYDAMAGE)
return true
end
if item.itemid == 7761 and table.contains({9949, 9954}, target.itemid) then
target:transform(target.itemid - 1)
target:decay()
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
return true
end
if table.contains(enchantedGems, item.itemid) then
if not table.contains(enchantableItems, target.itemid) then
fromPosition:sendMagicEffect(CONST_ME_POFF)
return false
end
local targetId = table.find(enchantedGems, item.itemid)
if not targetId then
return false
end
local subtype = target.type
if not table.contains({2544, 8905}, target.itemid) then
subtype = 1000
end
target:transform(enchantedItems[target.itemid][targetId], subtype)
target:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
item:remove(1)
return true
end
return false
end