if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
fillColor = Color(0x66, 0xcc, 0xff);
if(g_game.getFeature(Otc::GameRedMonsterNameColor) && isMonster() && m_healthPercent == 100 && !useGray)
fillColor = Color(0xff, 0x00, 0x00);
you created this variable, GameRedMonsterNameColor? place only...g_game.getFeature(Otc::GameRedMonsterNameColor)
if(isMonster() && !useGray)
fillColor = Color(0xff, 0x00, 0x00);