Simbaclaws
ˁ(⦿ᴥ⦿)ˀ
My server seems to be running and seems to be working. I can login to the server but as soon as I select my character and press OK I get the following message:
Connection refused, the server might be offline or restarting.
Please try again later. (ERROR 111)
Which I find odd because I can login to it :/
Does anyone know what the error code actually means?
EDIT: I'm looking at the following code from characterlist.lua:
function onGameConnectionError(message, code)
Can I somehow debug lua code so I can check what the values are for getProtocolGame() and isConnecting()?
EDIT2: I forgot to set my ip to be my global ip in config.lua so everyone could access it. Changed it and it works now![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Connection refused, the server might be offline or restarting.
Please try again later. (ERROR 111)
Which I find odd because I can login to it :/
Does anyone know what the error code actually means?
EDIT: I'm looking at the following code from characterlist.lua:
function onGameConnectionError(message, code)
CharacterList.destroyLoadBox()
local text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
errorBox = displayErrorBox(tr("Connection Error"), text)
errorBox.onOk = function()
endlocal text = translateNetworkError(code, g_game.getProtocolGame() and g_game.getProtocolGame():isConnecting(), message)
errorBox = displayErrorBox(tr("Connection Error"), text)
errorBox.onOk = function()
errorBox = nil
CharacterList.showAgain()
endCharacterList.showAgain()
Can I somehow debug lua code so I can check what the values are for getProtocolGame() and isConnecting()?
EDIT2: I forgot to set my ip to be my global ip in config.lua so everyone could access it. Changed it and it works now
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