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Lua Error CreatureScript And Crash Server

Bloody-War

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Hello Guys i Have this Problem With My Server i dont know where is the error always comes that error and my server crash.
tfs version 0.3.6.

[Error - CreatureScript Interface]
In a timer event called from:
buffer:eek:nKill
Description:
(internalGetPlayerInfo) Player not found when requesting player info #18

[Error - CreatureScript Interface]
In a timer event called from:
buffer:eek:nKill
Description:
[string "function setSkullColor(cid)..."]:18: attempt to concatenate a boolean value
stack traceback:
[string "function setSkullColor(cid)..."]:18: in function 'getPlayerFrags'
[string "function setSkullColor(cid)..."]:10: in function <[string "function setSkullColor(cid)..."]:1>

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theforgottenserver: scheduler.h:46: SchedulerTask* createSchedulerTask(uint32_t, const boost::function<void()>&): Assertion `delay' failed.
Aborted
 
It's a CreatureScript bug, you added a skull-system script that isn't compatible with your 0.3.6 TFS version.
 
I mean a skull-system, something like: you kill 10 players, white skull, 20: green skull, 30: red skull, etc etc etc... I mean about this function:

Code:
function setSkullColor(cid)
 
I mean a skull-system, something like: you kill 10 players, white skull, 20: green skull, 30: red skull, etc etc etc... I mean about this function:

Code:
function setSkullColor(cid)

Maybe its mod fault or i in creatures i got frag look and skull check i dont think is there are any more script of skull.
 
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