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ERROR GLOBALEVENTS DOTA TFS 1.2

jukilo3d

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Boa noite Amigos! estou com um probleminha em meu evento dota.

O evento abre a primeira pedra, mas na hora de iniciar ele da esse seguinte error:

errordota.png

alguém pode me ajudar?

meu script é esse:


function onTime()
broadcastMessage("[DotA] Event opens and starts in 5 minutes, teleport opens in center, minimum 4 players for event to start.")
gatepos = {x=597, y=696, z=7, stackpos=1} -- Posiç?o da pedra inicial
getgate = getThingfromPos(gatepos)
doRemoveItem(getgate.uid,1)
addEvent(startDota, 1 * 60 * 1000) -- Tempo de espera
end

function startDota()
if Game.getStorageValue(140400) > 4 then -- Minimo de jogadores para o evento iniciar
broadcastMessage("[DotA] Event started and teleport closed, the first team to destroy all three is the winner.") -- Mensagem quando evento inicia
local monster1 = "Gerador Azul I" -- Geradores Iniciais
local monster2 = "Gerador Vermelho I" -- Geradores Iniciais
gatepos = {x=521, y=724, z=7, stackpos=1} -- Posiç?o da Pedras 1
getgate = getThingfromPos(gatepos)
gatepos11 = {x=521, y=723, z=7, stackpos=1} -- Posiç?o da Pedras 11
getgate11 = getThingfromPos(gatepos11)
gatepos12 = {x=521, y=722, z=7, stackpos=1} -- Posiç?o da Pedras 12
getgate12 = getThingfromPos(gatepos12)
gatepos13 = {x=521, y=725, z=7, stackpos=1} -- Posiç?o da Pedras 13
getgate13 = getThingfromPos(gatepos13)
gatepos14 = {x=521, y=726, z=7, stackpos=1} -- Posiç?o da Pedras 14
getgate14 = getThingfromPos(gatepos14)
gatepos2 = {x=605, y=724, z=7, stackpos=1} -- Posiç?o da Pedra 2
getgate2 = getThingfromPos(gatepos2)
gatepos21 = {x=605, y=723, z=7, stackpos=1} -- Posiç?o da Pedra 21
getgate21 = getThingfromPos(gatepos21)
gatepos22 = {x=605, y=722, z=7, stackpos=1} -- Posiç?o da Pedra 22
getgate22 = getThingfromPos(gatepos22)
gatepos23 = {x=605, y=725, z=7, stackpos=1} -- Posiç?o da Pedra 23
getgate23 = getThingfromPos(gatepos23)
gatepos24 = {x=605, y=726, z=7, stackpos=1} -- Posiç?o da Pedra 24
getgate24 = getThingfromPos(gatepos24)
Game.createItem(1304, 1, Position(597, 696, 7)) -- Posiç?o da pedra inicial
doSummonCreature(monster1, {x=599, y=724, z=7}) -- Posiç?o do primeiro gerador vermelho
doSummonCreature(monster2, {x=527, y=724, z=7}) -- Posiç?o do primeiro gerador azul
doRemoveItem(getgate.uid,1)
doRemoveItem(getgate11.uid,1)
doRemoveItem(getgate12.uid,1)
doRemoveItem(getgate13.uid,1)
doRemoveItem(getgate14.uid,1)
doRemoveItem(getgate2.uid,1)
doRemoveItem(getgate21.uid,1)
doRemoveItem(getgate22.uid,1)
doRemoveItem(getgate23.uid,1)
doRemoveItem(getgate24.uid,1)
else
broadcastMessage("[DotA] Event did not start because there were not enough players.") -- Msg caso n?o haja jogadores suficiente
Game.createItem(1304, 1, Position(597, 696, 7)) -- Posiç?o da pedra inicial
doCreateTeleport(1387, {x=160, y=54, z=7}, {x=564, y=723, z=7}) -- Teleport de saida time vermelho
doCreateTeleport(1387, {x=160, y=54, z=7}, {x=562, y=723, z=7}) -- Teleport de saida time azul
end
end
 
hola, dominando,
donde esta rashid?


vamos:

above this:
Lua:
if Game.getStorageValue(140400) > 4 then -- Minimo de jogadores para o evento iniciar

add this:
Lua:
if Game.getStorageValue(140400) == nil or Game.getStorageValue(140400) == -1 then
    Game.setStorageValue(140400, 0)
end
 
hola, dominando,
donde esta rashid?


vamos:

above this:
Lua:
if Game.getStorageValue(140400) > 4 then -- Minimo de jogadores para o evento iniciar

add this:
Lua:
if Game.getStorageValue(140400) == nil or Game.getStorageValue(140400) == -1 then
    Game.setStorageValue(140400, 0)
end


it worked really thank you!

it was just a little problem, he starts the event with any number of players, and I would like to impose limits.
example: does not start if you do not have 4 players.

but even so thank you very much! :D
 
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