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Lua Error on Scipt

renancs

New Member
Joined
Jul 8, 2008
Messages
252
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3
I have this problem:
line 70 in function line 22 ...
line 70: attempt to call global 'getItemNameById' <a nil value>


The Script:

function getThingFromPos(pos)
return getThingfromPos(pos)
end
local configs = {
sign = {{level = {0,9}, quant = {1,3}, percent = 5},
{level = {10,19}, quant = {1,4}, percent = 10},
{level = {20,29}, quant = {1,5}, percent = 20},
{level = {30,39}, quant = {2,5}, percent = 30},
{level = {40,49}, quant = {2,6}, percent = 40},
{level = {50,59}, quant = {3,6}, percent = 50},
{level = {60,69}, quant = {3,7}, percent = 60},
{level = {70,79}, quant = {3,8}, percent = 65},
{level = {80,89}, quant = {3,9}, percent = 70},
{level = {90,99}, quant = {4,9}, percent = 75},
{level = {100}, quant = {3,10}, percent = 80}},
trees = {2707, 2700},
woods = {{5901, 'all'}},
tree_delay = 10,
MaxLevel = 100
}
--END Configs--
function onUse(cid, item, fromPosition, itemEx, toPosition)
local STORAGE_SKILL_LEVEL = 10000
local STORAGE_SKILL_TRY = 10001
local skillLevel = getPlayerStorageValue(cid,STORAGE_SKILL_LEVEL)
local skillTry = getPlayerStorageValue(cid,STORAGE_SKILL_TRY)
local objeto2 = getThingFromPos(toPosition)
local player = getCreaturePosition(cid)

if skillLevel == -1 then
setPlayerStorageValue(cid,STORAGE_SKILL_LEVEL,1)
end
for Q = 1, #configs.sign do
if configs.sign[Q].level[2] == nil then
configs.sign[Q].level[2] = configs.sign[Q].level[1]
end
if skillLevel >= configs.sign[Q].level[1] and skillLevel <= configs.sign[Q].level[2] then
quant = math.random(configs.sign[Q].quant[1],configs.sign[Q].quant[2])
percent = configs.sign[Q].percent
break
end
end
for i = 1, #configs.trees do
if objeto2.itemid == configs.trees then
if math.random(1,100) <= percent then
possible_woods = {{},{}}
for h = 1, #configs.woods do
if configs.woods[h][2] == objeto2.itemid then
possible_woods[1][#possible_woods[1]+1] = configs.woods[h][1]
else
if configs.woods[h][2] == 'all' then
possible_woods[2][#possible_woods[2]+1] = configs.woods[h][1]
end
end
end
if possible_woods[1 ][1] == nil and possible_woods[2][1] == nil then
doPlayerSendTextMessage(cid,22,"This tree can not be cut.")
elseif possible_woods[1][1] ~= nil then
doPlayerAddItem(cid,possible_woods[1][math.random(1,#possible_woods[1])],quant)
elseif possible_woods[1][1] == nil and possible_woods[2][1] ~= nil then
doPlayerAddItem(cid,possible_woods[2][math.random(1,#possible_woods[2])],quant)
end
if possible_woods[1][1] ~= nil or possible_woods[2][1] ~= nil then
if skillTry >= 0 then
doPlayerAddSkillTry(cid, 1, 20)
else
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,1)
end
doSendMagicEffect(getCreaturePosition(cid), 3)
doPlayerSendTextMessage(cid,22,"You got "..quant.." wood "..getItemInfo(item)(objeto2.itemid)..".")
doSendAnimatedText(getCreaturePosition(cid), ''..quant..'', 192, cid)
doSendMagicEffect(toPosition, 3)
break
end
else
doPlayerSendCancel(cid,"You got nothing")
doSendMagicEffect(toPosition, 3)
doSendAnimatedText(getCreaturePosition(cid), 'Fail!', 180, cid)
break
end
else
doPlayerSendCancel(cid,"You can only cut trees")
end
end
if skillTry >= ((skillLevel+1)*3) then
if skillLevel == configs.MaxLevel then
doPlayerSendTextMessage(cid, 22, "Max level reached in lumberjacking.")
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,0)
else
doPlayerAddSkillTry(cid, 1, 20)
setPlayerStorageValue(cid,STORAGE_SKILL_TRY,0)
doPlayerSendTextMessage(cid, 22, "You advanced from level ".. skillLevel .." to level ".. skillLevel + 1 .." in Lumberjacking.")
doSendMagicEffect(getCreaturePosition(cid),14)
doSendAnimatedText(getCreaturePosition(cid), 'Advance!', 18, cid)
end
end
end

function doTreeReturn(itemposition,oldid)
local pos = getThingfromPos(itemposition)
doTransformItem(pos.uid,oldid)
setItemName(pos.uid, getItemNameById(oldid))
doSendMagicEffect(itemposition,math.random(28,30))
end
--Lumberjack by: Lwkass
 
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