wafuboe
Member
- Joined
- Dec 24, 2010
- Messages
- 881
- Solutions
- 2
- Reaction score
- 22
On ending the part of the crystal and the massive summon of fungi monsters, when entering the teleport, it doesnt work and i get this following error in console. TFS 1.3
If someone could help me i appreciate it
If someone could help me i appreciate it
Code:
if not warzoneConfig then
warzoneConfig = {
-- Warzone
[45700] = { -- action do movement
center = Position(813, 623, 14), -- centro da room do boss
rangeX = 27, rangeY = 25,
boss = "Gnomevil", -- nome do boss
teleportTo = Position(801, 616, 14), -- Local onde o player será teleportado dentro da room
locked = false,
storage = 790014, -- storage
interval = 10 * 60 * 60,
exit = Position(630, 483, 14) -- Exit padrão
},
-- Warzone
[45702] = { -- action do movement
center = Position(816, 668, 15), -- centro da room do boss
rangeX = 26, rangeY = 25,
boss = "Deathstrike", -- nome do boss
teleportTo = Position(806, 658, 15), -- Local onde o player será teleportado dentro da room
locked = false,
storage = 790015, -- storage
interval = 10 * 60 * 60,
exit = Position(630, 483, 14) -- Exit padrão
},
-- Warzone
[45701] = { -- action do movement
center = Position(698, 449, 15),
rangeX = 20, rangeY = 20,
boss = "Abyssador", -- nome do boss
teleportTo = Position(689, 441, 15), -- Local onde o player será teleportado dentro da room
locked = false,
storage = 790016, -- storage
interval = 10 * 60 * 60,
exit = Position(630, 483, 14) -- Exit padrão
}
}
warzoneConfig.findByName = function(name, last)
local i, v = next(warzoneConfig, last)
if type(v) == 'table' and v.boss == name then
return v
elseif not i then
return nil
end
return warzoneConfig.findByName(name, i)
end
end
local function filter(list, f, i)
if i < #list then
if f(list[i]) then
return list[i], filter(list, f, i + 1)
else
return filter(list, f, i + 1)
end
elseif list[i] and f(list[i]) then
return list[i]
end
end
function onStepIn(creature, item, pos, fromPosition)
if not creature:isPlayer() then
creature:teleportTo(fromPosition)
return false
end
local info = warzoneConfig[item:getActionId()]
if not info then
return false
end
if creature:getStorageValue(info.storage) > os.time() then
creature:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have already cleared this warzone in the last ten hours.")
creature:teleportTo(fromPosition)
return false
end
if info.locked then
creature:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Please, wait a minute until the room is cleared.")
creature:teleportTo(fromPosition)
return false
end
creature:teleportTo(info.teleportTo)
local spectators = Game.getSpectators(info.center, false, false, 0, info.rangeX, 0, info.rangeY)
if not filter(spectators, function(c) return c:isMonster() end, 1) then
local boss = Game.createMonster(info.boss, info.center)
boss:registerEvent('WarzoneBossDeath')
end
return true
end
Last edited: