1268995
Member
- Joined
- Sep 9, 2010
- Messages
- 422
- Reaction score
- 13
Got this error on console:
004-database.lua:
rep.lua
Code:
[11:20:12.380] [Error - MoveEvents Interface]
[11:20:12.380] data/movements/scripts/rep.lua:onStepIn
[11:20:12.380] Description:
[11:20:12.380] data/lib/004-database.lua:66: [Result:getDataInt] Result not set!
[11:20:12.380] stack traceback:
[11:20:12.380] [C]: in function 'error'
[11:20:12.380] data/lib/004-database.lua:66: in function <data/lib/004-database.lua:64>
[11:20:12.380] (tail call): ?
[11:20:12.380] (tail call): ?
[11:20:12.380] data/movements/scripts/rep.lua:2: in function <data/movements/scripts/rep.lua:1>
004-database.lua:
Code:
db.updateQueryLimitOperator = db.updateLimiter
db.stringComparisonOperator = db.stringComparer
db.stringComparison = db.stringComparer
db.executeQuery = db.query
db.quote = db.escapeString
if(result == nil) then
print("> WARNING: Couldn't load database lib.")
return
end
Result = createClass(nil)
Result:setAttributes({
id = -1,
query = ""
})
function Result:getID()
return self.id
end
function Result:setID(_id)
self.id = _id
end
function Result:getQuery()
return self.query
end
function Result:setQuery(_query)
self.query = _query
end
function Result:create(_query)
self:setQuery(_query)
local _id = db.storeQuery(self:getQuery())
if(_id) then
self:setID(_id)
end
return self:getID()
end
function Result:getRows(free)
local free = free or false
if(self:getID() == -1) then
error("[Result:getRows] Result not set!")
end
local c = 0
repeat
c = c + 1
until not self:next()
local _query = self:getQuery()
self:free()
if(not free) then
self:create(_query)
end
return c
end
function Result:getDataInt(s)
if(self:getID() == -1) then
error("[Result:getDataInt] Result not set!")
end
return result.getDataInt(self:getID(), s)
end
function Result:getDataLong(s)
if(self:getID() == -1) then
error("[Result:getDataLong] Result not set!")
end
return result.getDataLong(self:getID(), s)
end
function Result:getDataString(s)
if(self:getID() == -1) then
error("[Result:getDataString] Result not set!")
end
return result.getDataString(self:getID(), s)
end
function Result:getDataStream(s)
if(self:getID() == -1) then
error("[Result:getDataStream] Result not set!")
end
return result.getDataStream(self:getID(), s)
end
function Result:next()
if(self:getID() == -1) then
error("[Result:next] Result not set!")
end
return result.next(self:getID())
end
function Result:free()
if(self:getID() == -1) then
error("[Result:free] Result not set!")
end
self:setQuery("")
local ret = result.free(self:getID())
self:setID(-1)
return ret
end
Result.numRows = Result.getRows
function db.getResult(query)
if(type(query) ~= 'string') then
return nil
end
local ret = Result:new()
ret:create(query)
return ret
end
rep.lua
Code:
function onStepIn(cid, item, position, fromPosition)
if getMyReputation(cid) <= 0 then
doTeleportThing(cid, fromPosition, false)
doSendMagicEffect(position, CONST_ME_MAGIC_BLUE)
doPlayerSendTextMessage(cid, 22, "Desculpe, mais você precisa de reputação para passar.Diga !helpRep e Ganhe Bonus e Promotion")
end
return TRUE
end