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Lua Error scripts

adrenysny

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help me with these scripts, I do not know why it gives error: S


Lua:
Lua Script Error: [Scripts Interface]
/home/forgottenserver/data/scripts/quests/feaster_of_souls/the_pale_worm/boss_lever.lua
...pts/quests/feaster_of_souls/the_pale_worm/boss_lever.lua:42: attempt to index local 'condition' (a nil value)
stack traceback:
        [C]: in function '__index'
        ...pts/quests/feaster_of_souls/the_pale_worm/boss_lever.lua:42: in main chunk
        [C]: in function 'reload'
        .../forgottenserver/data/scripts/talkactions/god/reload.lua:61: in function <.../forgottenserver/data/scripts/talkactions/god/reload.lua:47>
> boss_lever.lua [error]
^

Lua Script Error: [Scripts Interface]
/home/forgottenserver/data/scripts/quests/feaster_of_souls/the_pale_worm/lantern.lua
...cripts/quests/feaster_of_souls/the_pale_worm/lantern.lua:7: attempt to index local 'condition' (a nil value)
stack traceback:
        [C]: in function '__index'
        ...cripts/quests/feaster_of_souls/the_pale_worm/lantern.lua:7: in main chunk

boss_lever.lua
Code:
local config = {
    centerPos = {Position({x = 33806, y = 31505, z = 14}), Position({x = 33806, y = 31505, z = 15})},
    rangeX = 12,
    rangeY = 12,
    exitPos = Position({x = 33572, y = 31452, z = 10}),
    newPos = Position({x = 33806, y = 31512, z = 14}),
    bossPos = {
        Position({x = 33811, y = 31505, z = 14}),
        Position({x = 33805, y = 31505, z = 15}),
    },
    waitingTime = 25 * 60 * 60,
    maxRoomTime = 15 * 60,
}

local bossLever = Action()

local function clearRoom(id)
    local player = Player(id)
    if player then
        local spectators = Game.getSpectators(config.centerPos[1], false, true, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
        for _, pid in pairs(spectators) do
            if pid:getId() == id then
                player:teleportTo(config.exitPos)
                config.exitPos:sendMagicEffect(CONST_ME_TELEPORT)
                player:sendCancelMessage("Time's over!")
                break
            end
        end
        spectators = Game.getSpectators(config.centerPos[2], false, true, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
        for _, pid in pairs(spectators) do
            if pid:getId() == id then
                player:teleportTo(config.exitPos)
                config.exitPos:sendMagicEffect(CONST_ME_TELEPORT)
                player:sendCancelMessage("Time's over!")
                break
            end
        end
    end
end   

local condition = Condition(CONDITION_HEX)
    condition:setParameter(CONDITION_PARAM_TICKS, -1)
    condition:setParameter(CONDITION_PARAM_SUBID, 1095)
    condition:setParameter(CONDITION_PARAM_BUFF_HEALINGRECEIVED, 40)
    condition:setParameter(CONDITION_PARAM_BUFF_DAMAGEDEALT, 40)
    condition:setParameter(CONDITION_PARAM_HEALTHREDUCTIONPERCENT, 60)

function bossLever.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if player:getPosition() ~= Position({x = 33772, y = 31504, z = 14}) then
        return false
    end
    if item:getId() == 9826 then
        item:transform(9825)
        return true
    end
    item:transform(9826)
    local spectators = Game.getSpectators(config.centerPos[1], false, false, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
    for _, creature in pairs(spectators) do
        if creature:isPlayer() then
            player:sendCancelMessage("There's someone fighting the boss.")
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            return true
        end
    end
    local secondFloorSpectators = Game.getSpectators(config.centerPos[1], false, false, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
    for _, creature in pairs(secondFloorSpectators) do
        if creature:isPlayer() then
            player:sendCancelMessage("There's someone fighting the boss.")
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            return true
        end
    end
    local players = {}
    if player:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.ThePaleWorm.Timer) >= os.time() then
        player:sendCancelMessage("Someone of your team fought this boss in the last 20h.")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    else
        table.insert(players, player)
    end
    for x = 33773, 33773 + 2 do
        for y = 31503, 31503 + 2 do
            local tile = Tile(Position(x, y, 14))
            local creature = tile:getTopCreature()
            if creature and creature:isPlayer() then
                if creature:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.ThePaleWorm.Timer) >= os.time() then
                    player:sendCancelMessage("Someone of your team fought this boss in the last 20h.")
                    player:getPosition():sendMagicEffect(CONST_ME_POFF)
                    return true
                else
                    table.insert(players, creature)
                end
            end
        end
    end

    for _, creature in pairs(spectators) do
        creature:remove()
    end
    for _, creature in pairs(secondFloorSpectators) do
        creature:remove()
    end
    Game.createMonster("The Pale Worm", config.bossPos[1], false, true)
    Game.createMonster("A Weak Spot", config.bossPos[2], false, true)
    for _, pid in pairs(players) do
        pid:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.ThePaleWorm.Timer, os.time() + config.waitingTime)
        pid:getPosition():sendMagicEffect(CONST_ME_POFF)
        pid:teleportTo(config.newPos)
        addEvent(clearRoom, config.maxRoomTime * 1000, pid:getId())
        pid:addCondition(condition)
    end
    addEvent(function()
        Game.createMonster("Hunger Worm", Position({x = 33805, y = 31499, z = 14}), false, true)
    end, 45000)
    config.newPos:sendMagicEffect(CONST_ME_TELEPORT)
    return true
end

bossLever:aid(49610)

bossLever:register()

lantern.lua
Code:
local lantern = Action()


local condition = Condition(CONDITION_HEX)
    condition:setParameter(CONDITION_PARAM_TICKS, -1)
    condition:setParameter(CONDITION_PARAM_SUBID, 1095)
    condition:setParameter(CONDITION_PARAM_BUFF_HEALINGRECEIVED, 40)
    condition:setParameter(CONDITION_PARAM_BUFF_DAMAGEDEALT, 40)
    condition:setParameter(CONDITION_PARAM_HEALTHREDUCTIONPERCENT, 60)

function lantern.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if not player:getCondition(CONDITION_HEX, CONDITIONID_COMBAT, 1095) then
        player:sendCancelMessage("You are not in fight with the pale worm.")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    end
    local chances = math.random(1, 100)
    player:removeCondition(CONDITION_HEX, CONDITIONID_COMBAT, 1095)
    if chances <= 20 then
        item:remove()
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your soulforged lantern has burned out and dissipates into nothingness!")
    else
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your soulforged lantern has cleansed the taint of the worm!")
    end
    player:getPosition():sendMagicEffect(CONST_ME_HOLYAREA)

    return true
end

lantern:id(37426)

lantern:register()
 

Snavy

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adrenysny

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looks like CONDITION_HEX doesn't exist.
Lua:
local condition = Condition(CONDITION_HEX)

would I have to add it like this?
Lua:
enum ConditionType_t {
    CONDITION_NONE,

    CONDITION_POISON = 1 << 0,
    CONDITION_FIRE = 1 << 1,
    CONDITION_ENERGY = 1 << 2,
    CONDITION_BLEEDING = 1 << 3,
    CONDITION_HASTE = 1 << 4,
    CONDITION_PARALYZE = 1 << 5,
    CONDITION_OUTFIT = 1 << 6,
    CONDITION_INVISIBLE = 1 << 7,
    CONDITION_LIGHT = 1 << 8,
    CONDITION_MANASHIELD = 1 << 9,
    CONDITION_INFIGHT = 1 << 10,
    CONDITION_DRUNK = 1 << 11,
    CONDITION_EXHAUST = 1 << 12, // unused
    CONDITION_REGENERATION = 1 << 13,
    CONDITION_SOUL = 1 << 14,
    CONDITION_DROWN = 1 << 15,
    CONDITION_MUTED = 1 << 16,
    CONDITION_CHANNELMUTEDTICKS = 1 << 17,
    CONDITION_YELLTICKS = 1 << 18,
    CONDITION_ATTRIBUTES = 1 << 19,
    CONDITION_FREEZING = 1 << 20,
    CONDITION_DAZZLED = 1 << 21,
    CONDITION_CURSED = 1 << 22,
    CONDITION_EXHAUST_COMBAT = 1 << 23, // unused
    CONDITION_EXHAUST_HEAL = 1 << 24, // unused
    CONDITION_PACIFIED = 1 << 25,
    CONDITION_SPELLCOOLDOWN = 1 << 26,
    CONDITION_SPELLGROUPCOOLDOWN = 1 << 27,
    CONDITION_ROOTED = 1 << 28,
    CONDITION_HEX = 1 << 29,
};
 

Snavy

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would I have to add it like this?
Lua:
enum ConditionType_t {
    CONDITION_NONE,

    CONDITION_POISON = 1 << 0,
    CONDITION_FIRE = 1 << 1,
    CONDITION_ENERGY = 1 << 2,
    CONDITION_BLEEDING = 1 << 3,
    CONDITION_HASTE = 1 << 4,
    CONDITION_PARALYZE = 1 << 5,
    CONDITION_OUTFIT = 1 << 6,
    CONDITION_INVISIBLE = 1 << 7,
    CONDITION_LIGHT = 1 << 8,
    CONDITION_MANASHIELD = 1 << 9,
    CONDITION_INFIGHT = 1 << 10,
    CONDITION_DRUNK = 1 << 11,
    CONDITION_EXHAUST = 1 << 12, // unused
    CONDITION_REGENERATION = 1 << 13,
    CONDITION_SOUL = 1 << 14,
    CONDITION_DROWN = 1 << 15,
    CONDITION_MUTED = 1 << 16,
    CONDITION_CHANNELMUTEDTICKS = 1 << 17,
    CONDITION_YELLTICKS = 1 << 18,
    CONDITION_ATTRIBUTES = 1 << 19,
    CONDITION_FREEZING = 1 << 20,
    CONDITION_DAZZLED = 1 << 21,
    CONDITION_CURSED = 1 << 22,
    CONDITION_EXHAUST_COMBAT = 1 << 23, // unused
    CONDITION_EXHAUST_HEAL = 1 << 24, // unused
    CONDITION_PACIFIED = 1 << 25,
    CONDITION_SPELLCOOLDOWN = 1 << 26,
    CONDITION_SPELLGROUPCOOLDOWN = 1 << 27,
    CONDITION_ROOTED = 1 << 28,
    CONDITION_HEX = 1 << 29,
};
It's gonna be more than just adding an enum.

 
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adrenysny

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It's gonna be more than just adding an enum.

I can't change this condition to another in the scripts? CONDITION_HEX
 
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adrenysny

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Anything other than CONDITION_HEX? you can.
Modify this if you wish to change it
local condition = Condition(CONDITION_HEX)
I put it like this, but it doesn't work, should I change something else?

Lua:
local config = {
    centerPos = {Position({x = 33806, y = 31505, z = 14}), Position({x = 33806, y = 31505, z = 15})},
    rangeX = 12,
    rangeY = 12,
    exitPos = Position({x = 33572, y = 31452, z = 10}),
    newPos = Position({x = 33806, y = 31512, z = 14}),
    bossPos = {
        Position({x = 33811, y = 31505, z = 14}),
        Position({x = 33805, y = 31505, z = 15}),
    },
    waitingTime = 25 * 60 * 60,
    maxRoomTime = 15 * 60,
}

local bossLever = Action()

local function clearRoom(id)
    local player = Player(id)
    if player then
        local spectators = Game.getSpectators(config.centerPos[1], false, true, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
        for _, pid in pairs(spectators) do
            if pid:getId() == id then
                player:teleportTo(config.exitPos)
                config.exitPos:sendMagicEffect(CONST_ME_TELEPORT)
                player:sendCancelMessage("Time's over!")
                break
            end
        end
        spectators = Game.getSpectators(config.centerPos[2], false, true, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
        for _, pid in pairs(spectators) do
            if pid:getId() == id then
                player:teleportTo(config.exitPos)
                config.exitPos:sendMagicEffect(CONST_ME_TELEPORT)
                player:sendCancelMessage("Time's over!")
                break
            end
        end
    end
end  

local condition = Condition(CONDITION_CURSED)
    condition:setParameter(CONDITION_PARAM_TICKS, -1)
    condition:setParameter(CONDITION_PARAM_SUBID, 1095)
    condition:setParameter(CONDITION_PARAM_BUFF_HEALINGRECEIVED, 40)
    condition:setParameter(CONDITION_PARAM_BUFF_DAMAGEDEALT, 40)
    condition:setParameter(CONDITION_PARAM_HEALTHREDUCTIONPERCENT, 60)

function bossLever.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if player:getPosition() ~= Position({x = 33772, y = 31504, z = 14}) then
        return false
    end
    if item:getId() == 9826 then
        item:transform(9825)
        return true
    end
    item:transform(9826)
    local spectators = Game.getSpectators(config.centerPos[1], false, false, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
    for _, creature in pairs(spectators) do
        if creature:isPlayer() then
            player:sendCancelMessage("There's someone fighting the boss.")
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            return true
        end
    end
    local secondFloorSpectators = Game.getSpectators(config.centerPos[1], false, false, config.rangeX, config.rangeX, config.rangeY, config.rangeY)
    for _, creature in pairs(secondFloorSpectators) do
        if creature:isPlayer() then
            player:sendCancelMessage("There's someone fighting the boss.")
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            return true
        end
    end
    local players = {}
    if player:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.ThePaleWorm.Timer) >= os.time() then
        player:sendCancelMessage("Someone of your team fought this boss in the last 20h.")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    else
        table.insert(players, player)
    end
    for x = 33773, 33773 + 2 do
        for y = 31503, 31503 + 2 do
            local tile = Tile(Position(x, y, 14))
            local creature = tile:getTopCreature()
            if creature and creature:isPlayer() then
                if creature:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.ThePaleWorm.Timer) >= os.time() then
                    player:sendCancelMessage("Someone of your team fought this boss in the last 20h.")
                    player:getPosition():sendMagicEffect(CONST_ME_POFF)
                    return true
                else
                    table.insert(players, creature)
                end
            end
        end
    end

    for _, creature in pairs(spectators) do
        creature:remove()
    end
    for _, creature in pairs(secondFloorSpectators) do
        creature:remove()
    end
    Game.createMonster("The Pale Worm", config.bossPos[1], false, true)
    Game.createMonster("A Weak Spot", config.bossPos[2], false, true)
    for _, pid in pairs(players) do
        pid:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.ThePaleWorm.Timer, os.time() + config.waitingTime)
        pid:getPosition():sendMagicEffect(CONST_ME_POFF)
        pid:teleportTo(config.newPos)
        addEvent(clearRoom, config.maxRoomTime * 1000, pid:getId())
        pid:addCondition(condition)
    end
    addEvent(function()
        Game.createMonster("Hunger Worm", Position({x = 33805, y = 31499, z = 14}), false, true)
    end, 45000)
    config.newPos:sendMagicEffect(CONST_ME_TELEPORT)
    return true
end

bossLever:aid(49610)

bossLever:register()



Code:
local lantern = Action()


local condition = Condition(CONDITION_CURSED)
    condition:setParameter(CONDITION_PARAM_TICKS, -1)
    condition:setParameter(CONDITION_PARAM_SUBID, 1095)
    condition:setParameter(CONDITION_PARAM_BUFF_HEALINGRECEIVED, 40)
    condition:setParameter(CONDITION_PARAM_BUFF_DAMAGEDEALT, 40)
    condition:setParameter(CONDITION_PARAM_HEALTHREDUCTIONPERCENT, 60)

function lantern.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if not player:getCondition(CONDITION_CURSED, CONDITIONID_COMBAT, 1095) then
        player:sendCancelMessage("You are not in fight with the pale worm.")
        player:getPosition():sendMagicEffect(CONST_ME_POFF)
        return true
    end
    local chances = math.random(1, 100)
    player:removeCondition(CONDITION_CURSED, CONDITIONID_COMBAT, 1095)
    if chances <= 20 then
        item:remove()
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your soulforged lantern has burned out and dissipates into nothingness!")
    else
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your soulforged lantern has cleansed the taint of the worm!")
    end
    player:getPosition():sendMagicEffect(CONST_ME_HOLYAREA)

    return true
end

lantern:id(37426)

lantern:register()
BOSS.png
 
Last edited:
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