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Lua Error spell console

adrenyslopez

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Does anyone know why I get this error with this spell on my console?

My storages are fine

i used otbr tfs 1.3

Code:
GlobalStorage = {
    DangerousDepths = {
        -- Reserved storage from 60001 - 60009
        Geodes = {
            WarzoneVI = 60001,
            WarzoneV = 60002,
            WarzoneIV = 60003
        }
    },
    DreamScar = {
            maxxeniusTimer = 531902,
            alptramunTimer = 531903,
            plaguerootTimer = 531904,
            izcandarTimer = 531905,
            malofurTimer = 531906,

            alptramunSummonsKilled = 531907,
            izcandarOutfit = 531908,
            nightmareTimer = 531909,
            lastBossCurse = 531910,
    },

ERROR
Code:
Lua Script Error: [Spell Interface]
data/spells/scripts/monster/alptramun_summon.lua:onCastSpell
data/spells/scripts/monster/alptramun_summon.lua:22: attempt to index field 'DreamCourts' (a nil value)
stack traceback:
        [C]: in function '__index'
        data/spells/scripts/monster/alptramun_summon.lua:22: in function <data/spells/scripts/monster/alptramun_summon.lua:17>
spell.lua


Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)

local area = createCombatArea(AREA_CIRCLE2X2)
combat:setArea(area)

local config = {
    [1] = {name = "unpleasant dream"},
    [2] = {name = "horrible dream"},
    [3] = {name = "nightmarish dream"},
    [4] = {name = "mind-wrecking dream"}
}

local maxsummons = 5

function onCastSpell(creature, var)

    local monsterName = ""
    local randomName = math.random(1, #config)
    local randomSummon = math.random(1, 4)
    local summonsKilled = Game.getStorageValue(GlobalStorage.DreamScar.alptramunSummonsKilled) or -1
    if summonsKilled >= 0 and summonsKilled <= 9 then
        monsterName = config[1].name
    elseif summonsKilled > 9 and summonsKilled <= 18 then
        monsterName = config[2].name
    elseif summonsKilled > 18 and summonsKilled <= 27 then
        monsterName = config[3].name
    elseif summonsKilled > 27 and summonsKilled <= 36 then
        monsterName = config[4].name
    else
        monsterName = config[randomName].name
    end

    local summoncount = creature:getSummons()
    if #summoncount < maxsummons then
        for i = 1, randomSummon do
            local mid = Game.createMonster(monsterName, creature:getPosition())
                if not mid then
                    return
                end
            mid:setMaster(creature)
            mid:registerEvent("dreamCourtsDeath")
        end
    end
    return combat:execute(creature, var)
end
 
Last edited:

Xikini

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Are you sure this is the correct script that is erroring?

I don't see anything related to the error here.
 

Xikini

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It had run a few lines down, go again, it was a bad copy

note: that's why I put the storage
Alright, well if you're sure it's this code that's erroring, here's a bunch of prints.

Tell me what shows up in console.

Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)

local area = createCombatArea(AREA_CIRCLE2X2)
combat:setArea(area)

local config = {
    [1] = {name = "unpleasant dream"},
    [2] = {name = "horrible dream"},
    [3] = {name = "nightmarish dream"},
    [4] = {name = "mind-wrecking dream"}
}

local maxsummons = 5

function onCastSpell(creature, var)
    print(1)
    local monsterName = ""
    print(2)
    local randomName = math.random(1, #config)
    print(3)
    local randomSummon = math.random(1, 4)
    print(4)
    local summonsKilled = Game.getStorageValue(GlobalStorage.DreamScar.alptramunSummonsKilled) or -1
    print(5)
    if summonsKilled >= 0 and summonsKilled <= 9 then
        print(6)
        monsterName = config[1].name
    elseif summonsKilled > 9 and summonsKilled <= 18 then
        print(7)
        monsterName = config[2].name
    elseif summonsKilled > 18 and summonsKilled <= 27 then
        print(8)
        monsterName = config[3].name
    elseif summonsKilled > 27 and summonsKilled <= 36 then
        print(9)
        monsterName = config[4].name
    else
        print(10)
        monsterName = config[randomName].name
    end
    print(11)
    local summoncount = creature:getSummons()
    if #summoncount < maxsummons then
        print(12)
        for i = 1, randomSummon do
            print(13)
            local mid = Game.createMonster(monsterName, creature:getPosition())
            if not mid then
                print(14)
                return
            end
            mid:setMaster(creature)
            mid:registerEvent("dreamCourtsDeath")
            print(15)
        end
    end
    print(16)
    return combat:execute(creature, var)
end
 
OP
A

adrenyslopez

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Alright, well if you're sure it's this code that's erroring, here's a bunch of prints.

Tell me what shows up in console.

Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)

local area = createCombatArea(AREA_CIRCLE2X2)
combat:setArea(area)

local config = {
    [1] = {name = "unpleasant dream"},
    [2] = {name = "horrible dream"},
    [3] = {name = "nightmarish dream"},
    [4] = {name = "mind-wrecking dream"}
}

local maxsummons = 5

function onCastSpell(creature, var)
    print(1)
    local monsterName = ""
    print(2)
    local randomName = math.random(1, #config)
    print(3)
    local randomSummon = math.random(1, 4)
    print(4)
    local summonsKilled = Game.getStorageValue(GlobalStorage.DreamScar.alptramunSummonsKilled) or -1
    print(5)
    if summonsKilled >= 0 and summonsKilled <= 9 then
        print(6)
        monsterName = config[1].name
    elseif summonsKilled > 9 and summonsKilled <= 18 then
        print(7)
        monsterName = config[2].name
    elseif summonsKilled > 18 and summonsKilled <= 27 then
        print(8)
        monsterName = config[3].name
    elseif summonsKilled > 27 and summonsKilled <= 36 then
        print(9)
        monsterName = config[4].name
    else
        print(10)
        monsterName = config[randomName].name
    end
    print(11)
    local summoncount = creature:getSummons()
    if #summoncount < maxsummons then
        print(12)
        for i = 1, randomSummon do
            print(13)
            local mid = Game.createMonster(monsterName, creature:getPosition())
            if not mid then
                print(14)
                return
            end
            mid:setMaster(creature)
            mid:registerEvent("dreamCourtsDeath")
            print(15)
        end
    end
    print(16)
    return combat:execute(creature, var)
end
Lua:
1
2
3
4
5
10
11
12
13
15
13
15
16
1
2
3
4
5
10
11
12
13
15
13
15
16
1
2
3
4
5
10
11
12
13
15
13
15
16
1
2
3
4
5
10
11
16
Captura.PNG
 
OP
A

adrenyslopez

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Messages
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So.. no error?

Appears to be fully functioning?
now there is no mistake, if you create the summons


Do you know anything about this error?
Lua:
Lua Script Error: [Event Interface]
data/events/scripts/player.lua:[email protected]
data/startup/others/functions.lua:192: attempt to index a nil value
stack traceback:
        [C]: in function '__index'
        data/startup/others/functions.lua:192: in function 'preyTimeLeft'
        data/events/scripts/player.lua:712: in function <data/events/scripts/player.lua:676>

Lua Script Error: [Event Interface]
data/events/scripts/player.lua:[email protected]
data/startup/others/functions.lua:192: attempt to index a nil value
stack traceback:
        [C]: in function '__index'
        data/startup/others/functions.lua:192: in function 'preyTimeLeft'
        data/events/scripts/player.lua:712: in function <data/events/scripts/player.lua:676>
 

Xikini

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now there is no mistake, if you create the summons
More then likely you changed something and forgot to save or forgot to /reload

Since nothing in the script has changed, that's the only logical conclusion, based on the error and feedback.
Do you know anything about this error?
Lua:
Lua Script Error: [Event Interface]
data/events/scripts/player.lua:[email protected]
data/startup/others/functions.lua:192: attempt to index a nil value
stack traceback:
        [C]: in function '__index'
        data/startup/others/functions.lua:192: in function 'preyTimeLeft'
        data/events/scripts/player.lua:712: in function <data/events/scripts/player.lua:676>

Lua Script Error: [Event Interface]
data/events/scripts/player.lua:[email protected]
data/startup/others/functions.lua:192: attempt to index a nil value
stack traceback:
        [C]: in function '__index'
        data/startup/others/functions.lua:192: in function 'preyTimeLeft'
        data/events/scripts/player.lua:712: in function <data/events/scripts/player.lua:676>
Only what you've shown here.

It's attempting to index a nil value in the function preyTimeLeft
 
OP
A

adrenyslopez

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