Iam Using
but it gives me this error
iam using TFS 0.4
Please Help
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Hello, like i said i will post an useful script over here.
This script allows you to buy castles, automatic. Any contact with staff is not needed.
I don't take any credits for this script, it is created by Cykotitan so far i know.
First of all, we need an globalevent to make all donation castles owned by admin.
How to do this?
Just do follow:
1: Put this line in Globalevents.xml
XML:<globalevent name="castles" interval="4000" event="script" value="castles.lua"/>
2: Make an file castles.lua and put this in it:
Lua:function onThink() local castles = db.getResult('SELECT id FROM houses WHERE town=4') if castles:getID() == -1 then return true end local p = getPlayersOnline()[1] repeat local hid = castles:getDataInt('id') local h = getHouseInfo(hid) if h.owner == 0 then setHouseOwner(hid, 5370) elseif p then local n = tonumber(h.name:sub(-2)) or 0 h.entry.x = h.entry.x + (n % 2 == 0 and 3 or -3) doCreatureSay(p, getPlayerNameByGUID(h.owner), TALKTYPE_ORANGE_1, false, 0, h.entry) end until not castles:next() castles:free() return true end
(Yes, on the entry it will show the name of owner. But this can easy be deleted.)
Now we gonna edit this script, first of all we need to look on this part:
Lua:if h.owner == 0 then setHouseOwner(hid, 5370)
if h.owner == 0 means that if nobody owns the house, it automatic set owner id 5370. This is the id of the char and should be changed to your admin.
Lets move over to the action part there we gonna set the item to use, to recive your castle.
1: In actions.xml , put in this line:
XML:<action itemid="11401" event="script" value="castle.lua"/>
2: Make an new file into scripts, name it castle.lua and put this code into it:
Lua:local lvl = getConfigInfo('levelToBuyHouse') function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerLevel(cid) < lvl then return doPlayerSendCancel(cid, 'You have to be at least Level ' .. lvl .. ' to purchase a house.') elseif isPlayerPzLocked(cid) then return doPlayerSendCancel(cid, 'You cannot use this while PZlocked.') end local castles = db.getResult('SELECT id FROM houses WHERE town=4') if castles:getID() == -1 then return true end local owners, id, castle = {}, getPlayerGUID(cid), nil repeat local hid = castles:getDataInt('id') local owner = getHouseInfo(hid).owner if owner == id then return doPlayerSendCancel(cid, 'Your character already owns a castle.') elseif owner == 0 or owner == 5370 then if castle == nil then castle = hid end else table.insert(owners, owner) end until not castles:next() castles:free() if not castle then return doPlayerSendCancel(cid, 'There are no castles available at this moment.') end local acc = db.getResult('SELECT id FROM players WHERE account_id = '.. getPlayerAccountId(cid) .. ' AND id != ' .. id) if acc:getID() ~= -1 then repeat if table.find(owners, acc:getDataInt('id')) then return doPlayerSendCancel(cid, 'Your account already owns a castle.') end until not acc:next() acc:free() end doRemoveItem(item.uid) local k = getHouseInfo(castle) setHouseOwner(castle, id) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Welcome to your new home, ' .. k.name .. '! You can now step into the teleport. To get here again, enter the teleport in Temple +1') doBroadcastMessage(getCreatureName(cid) .. ' has bought ' .. k.name .. ' using a Castle Box.', MESSAGE_EVENT_ADVANCE) local old = getThingPos(cid) doTeleportThing(cid, k.entry) doSendMagicEffect(old, CONST_ME_TELEPORT) doSendMagicEffect(k.entry, CONST_ME_TELEPORT) return true end
Remember, the castle doors should have an own town id.
So when you are in mapeditor, make ctrl+t and create an new town. Name it "castles" and what ever id it got, change:
Lua:SELECT id FROM houses WHERE town=4
To the id of your town.
ALSO REMEMBER, to change the id "5370" in BOTH scripts. To your admin char id.
Hope this help someone out, peace.
but it gives me this error
iam using TFS 0.4
Please Help
Bumb!
BumB!
Last edited by a moderator: