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Error

OldXar

Member
Joined
Feb 17, 2009
Messages
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Heya all

There is something wrong with my promotion Npc...
When you ask for promotion he said if you want to get promoted etc..
But when you say 'yes' nothing happends and I'm getting an error in my console, I'm not very good with lua so I don't know how to fix it , anyone got a clue ?

[18/02/2009 23:50:31] data/npc/lib/npcsystem/modules.lua:79: attempt to compare nil with number
[18/02/2009 23:50:31] stack traceback:
[18/02/2009 23:50:31] data/npc/lib/npcsystem/modules.lua:79: in function 'callback'
[18/02/2009 23:50:31] data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage'
[18/02/2009 23:50:31] data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage'
[18/02/2009 23:50:31] data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage'
[18/02/2009 23:50:31] data/npc/lib/npcsystem/npchandler.lua:371: in function 'onCreatureSay'
[18/02/2009 23:50:31] data/npc/scripts/promotion.lua:7: in function <data/npc/scripts/promotion.lua:7>

promotion.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})

npcHandler:addModule(FocusModule:new())

TFS 0.3

Kind regards,

Xar
 
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
	node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
--[[
local node2 = keywordHandler:addKeyword({'epic'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can epicize you for 200000 gold coins. Do you want me to epicize you?'})
	node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 200000, level = 120, promotion = 2, text = 'Congratulations! You are now epicized.'})
	node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
]]--

npcHandler:addModule(FocusModule:new())
 
Yeah, I saw this one in another post and I tried it...

But then the char had no vocation and I had the following error:

[19/02/2009 00:40:21] Warning: [Vocations::getVocation] Vocation 4294967295 not found.
And when I tried to change the char his vocation back it didnt safe even while the character was logged out...

I really hope someone knows a fix for this !

Kind regards,
 
Maybe it works with this one?

Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
	node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, premium = false, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})

npcHandler:addModule(FocusModule:new())

try it
 
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