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C++ Errors on commit in C++

Mjmackan

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Hello!

Distro: TFS 1.3(newest repo) trying to add new functions/commits by OTCv8.

Added these 4 commits in hope of getting wings, auras & shaders to work properly.
Well they do but other functions took damage as shown below in console errors.
No bugs when compiling however, but running a backup TFS version without the last three commits will not give any error at all.


1. OTCv8 detection, custom features packet, bigget packet size and bug f… · OTCv8/forgottenserver@2839d4d (https://github.com/OTCv8/forgottenserver/commit/2839d4d7a8ad3597eff6c786f4ceb9b1b4b4456b)
2. Added early wings and aura support · OTCv8/forgottenserver@866a98f (https://github.com/OTCv8/forgottenserver/commit/866a98f13d17e36c33c3db107a65fc54c26203bf)
3. Early shaders supports, better aura & wings support · OTCv8/forgottenserver@2f494dc (https://github.com/OTCv8/forgottenserver/commit/2f494dcbe742a09afd6a3e93e5abcea8c821f8fd)
4. Crash bug fix for outfit shaders · OTCv8/forgottenserver@239f555 (https://github.com/OTCv8/forgottenserver/commit/239f555b0f71cfe0e17b6e5012518b25696d2f76)

Lua:
Lua Script Error: [Scripts Interface]
C:\forgottenserver-master\vc14\x64\Release\data\scripts\eventcallbacks\player\default_onReportRuleViolation.lua
...er\vc14\x64\Release\data\scripts/lib\event_callbacks.lua:111: attempt to call global 'isScriptsInterface' (a nil value)
stack traceback:
        [C]: in function 'isScriptsInterface'
        ...er\vc14\x64\Release\data\scripts/lib\event_callbacks.lua:111: in function '__newindex'
        ...\eventcallbacks\player\default_onReportRuleViolation.lua:39: in main chunk
> default_onReportRuleViolation.lua [error]
^
Lua:
Lua Script Error: [GlobalEvent Interface]
data/globalevents/scripts/effects/textEffects.lua:onThink
data/lib/compat/compat.lua:668: attempt to call field 'sendAnimatedText' (a nil value)
stack traceback:
        [C]: in function 'sendAnimatedText'
        data/lib/compat/compat.lua:668: in function 'doSendAnimatedText'
        data/globalevents/scripts/effects/textEffects.lua:19: in function <data/globalevents/scripts/effects/textEffects.lua:1>
[Error - GlobalEvents::think] Failed to execute event: textEffects

Here's my "isScriptsInterface" in C.

luascript.h
C++:
        static int luaIsScriptsInterface(lua_State* L);
};

luascript.cpp
C++:
//isScriptsInterface()
    lua_register(luaState, "isScriptsInterface", LuaScriptInterface::luaIsScriptsInterface);

int LuaScriptInterface::luaIsScriptsInterface(lua_State* L)
{
    //isScriptsInterface()
    if (getScriptEnv()->getScriptInterface() == &g_scripts->getScriptInterface()) {
        pushBoolean(L, true);
    } else {
        reportErrorFunc(L, "EventCallback: can only be called inside (data/scripts/)");
        pushBoolean(L, false);
    }
    return 1;
}

Any ideas? 😁
 
Solution
Maybe you should try to re-compile all
Something might been happening while i compiled thats true, when i open my project file in visual studio now the debug/build dropdown has been exchanged with "attach" and I cant for the world change that.


Update on the matter, I changed directory and created a new folder with existing sources etc and I could compile again but got stuck at these errors:
C++:
Severity    Code    Description    Project    File    Line
Error    LNK2001    unresolved external symbol "public: __cdecl StoreInbox::StoreInbox(unsigned short)" (??0StoreInbox@@QEAA@G@Z)    theforgottenserver    C:\otclient\forgottenserver-otclientv8\vc14\player.obj    1
Severity    Code    Description    Project    File    Line
Error...
Maybe you should try to re-compile all
Something might been happening while i compiled thats true, when i open my project file in visual studio now the debug/build dropdown has been exchanged with "attach" and I cant for the world change that.


Update on the matter, I changed directory and created a new folder with existing sources etc and I could compile again but got stuck at these errors:
C++:
Severity    Code    Description    Project    File    Line
Error    LNK2001    unresolved external symbol "public: __cdecl StoreInbox::StoreInbox(unsigned short)" (??0StoreInbox@@QEAA@G@Z)    theforgottenserver    C:\otclient\forgottenserver-otclientv8\vc14\player.obj    1
Severity    Code    Description    Project    File    Line
Error    LNK2001    unresolved external symbol "void __cdecl xtea::encrypt(unsigned char *,unsigned __int64,class std::array<unsigned int,64> const &)" (?encrypt@xtea@@YAXPEAE_KAEBV?$array@I$0EA@@std@@@Z)    theforgottenserver    C:\otclient\forgottenserver-otclientv8\vc14\protocol.obj    1
Severity    Code    Description    Project    File    Line
Error    LNK2001    unresolved external symbol "void __cdecl xtea::decrypt(unsigned char *,unsigned __int64,class std::array<unsigned int,64> const &)" (?decrypt@xtea@@YAXPEAE_KAEBV?$array@I$0EA@@std@@@Z)    theforgottenserver    C:\otclient\forgottenserver-otclientv8\vc14\protocol.obj    1
Severity    Code    Description    Project    File    Line
Error    LNK2001    unresolved external symbol "class std::array<unsigned int,64> __cdecl xtea::expand_key(class std::array<unsigned int,4> const &)" (?expand_key@xtea@@YA?AV?$array@I$0EA@@std@@AEBV?$array@I$03@3@@Z)    theforgottenserver    C:\otclient\forgottenserver-otclientv8\vc14\protocolgame.obj    1
Severity    Code    Description    Project    File    Line
Error    LNK1120    4 unresolved externals    theforgottenserver    C:\otclient\forgottenserver-otclientv8\vc14\x64\Release\theforgottenserver-x64.exe    1

I have no clue where to look, it doesn't adress the correct file or line of fault?



Edit: Solved, had to right click on solutions explorer then reload project. Now everything works as intended.
 
Last edited:
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