Events (Last Man Standing, Zombie, Run Event, CTF)
Zombie Event
› General ‹
Name: Zombie Event
TFS: Scrpited for TFS 0.4
Buyout price: 7$
› Features ‹
» Broadcast message about the event every 1 hour*.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Every 1 sec* a monster is creating on a random place in the event room*.
» You need to kill the most zombies how much you can.
» The last player who survive the event will win a random reward.
» If time will be more than 6 min* event ends and winner is player who killed the most number of zombies.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can enable or disable PvP in this event.
» You can set number which will increase number of monsters in next wave.
» You can set all times and otheres (red*)
» You can set monsters which will be randomly appear.
» You can set time after which event end (if there isn't winner).
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
Fire Storm Event
› General ‹
Name: Fire Storm Event
TFS: Scrpited for TFS 0.4
Buyout price: 6$
› Features ‹
» Broadcast message about the event every 1 hour*.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Every 1 sec* a fire field is creating on a random place in the event room*.
» If player will stay at the same tile as filed than he will be killed by 1 hit. After that player is teleported to temple.
» Number of fields is increasing by +1 every 5 repeats.
» The last player who survive the event will win a random reward.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set days and hours when the event will start.
» You can set all times and otheres (red*)
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
Run Event
› General ‹
Name: Run Event
TFS: Scrpited for TFS 0.4
Buyout price: 6$
› Features ‹
» Broadcast message about the event every 1 hour*.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Players can not move* in the start.
» When the event starts players have the same speed.
» Player who first reach the finish line will win a random reward.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set days and hours when the event will start.
» You can set speed with which players are moving.
» You can set all times and otheres (red*)
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
Capture The Flag
› General ‹
Name: Capture The Flag
TFS: Scrpited for TFS 0.4
Buyout price: 5$
› Features ‹
» Broadcast message before the event.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» On map have been placed flags - blue one and red one.
» You have to pick up your opponent flag and transport it to your base.
» If your team score is higher +2 than your opponent team score, your team won.
» If there is no winner after 20 min* winner is choosing by score.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set all times and otheres (red*).
» You can set time after which event end (if there isn't winner).
» You can set day and time when the event starts.
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
» You can also end event by command.
Deathmatch
› General ‹
Name: Deathmatch Event
TFS: Scrpited for TFS 0.4
Buyout price: 5$
› Features ‹
» Broadcast message before the event.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Player is automatically assigning to random team (red or blue).
» Teams fight against each other until frag or time limit.
» After the event winner team is awarded by prizes.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set all times and otheres (red*).
» You can set frag and time limit.
» You can set day and time when the event starts.
» You can set prizes which winner team is able to win.
» You can start and end event by command (it won't collide with hours which you set).
› General ‹
Name: Zombie Event
TFS: Scrpited for TFS 0.4
Buyout price: 7$
› Features ‹
» Broadcast message about the event every 1 hour*.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Every 1 sec* a monster is creating on a random place in the event room*.
» You need to kill the most zombies how much you can.
» The last player who survive the event will win a random reward.
» If time will be more than 6 min* event ends and winner is player who killed the most number of zombies.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can enable or disable PvP in this event.
» You can set number which will increase number of monsters in next wave.
» You can set all times and otheres (red*)
» You can set monsters which will be randomly appear.
» You can set time after which event end (if there isn't winner).
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
Fire Storm Event
› General ‹
Name: Fire Storm Event
TFS: Scrpited for TFS 0.4
Buyout price: 6$
› Features ‹
» Broadcast message about the event every 1 hour*.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Every 1 sec* a fire field is creating on a random place in the event room*.
» If player will stay at the same tile as filed than he will be killed by 1 hit. After that player is teleported to temple.
» Number of fields is increasing by +1 every 5 repeats.
» The last player who survive the event will win a random reward.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set days and hours when the event will start.
» You can set all times and otheres (red*)
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
Run Event
› General ‹
Name: Run Event
TFS: Scrpited for TFS 0.4
Buyout price: 6$
› Features ‹
» Broadcast message about the event every 1 hour*.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Players can not move* in the start.
» When the event starts players have the same speed.
» Player who first reach the finish line will win a random reward.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set days and hours when the event will start.
» You can set speed with which players are moving.
» You can set all times and otheres (red*)
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
Capture The Flag
› General ‹
Name: Capture The Flag
TFS: Scrpited for TFS 0.4
Buyout price: 5$
› Features ‹
» Broadcast message before the event.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» On map have been placed flags - blue one and red one.
» You have to pick up your opponent flag and transport it to your base.
» If your team score is higher +2 than your opponent team score, your team won.
» If there is no winner after 20 min* winner is choosing by score.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set all times and otheres (red*).
» You can set time after which event end (if there isn't winner).
» You can set day and time when the event starts.
» You can set prizes which winner can win.
» You can start event by command (it won't collide with hours which you set).
» You can also end event by command.
Deathmatch
› General ‹
Name: Deathmatch Event
TFS: Scrpited for TFS 0.4
Buyout price: 5$
› Features ‹
» Broadcast message before the event.
» Players can join and leave from the event (can leave if the event didn't start).
» After teleporting to the event players have 5 sec* for preparation.
» Player is automatically assigning to random team (red or blue).
» Teams fight against each other until frag or time limit.
» After the event winner team is awarded by prizes.
› What you can? ‹
» You can set max and min limit of players who can join to the event and their min level.
» You can set all times and otheres (red*).
» You can set frag and time limit.
» You can set day and time when the event starts.
» You can set prizes which winner team is able to win.
» You can start and end event by command (it won't collide with hours which you set).
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