Awesome
But i have one question.
Can you tell me how too make if him reach 100 frags he got white skull, 500 red and more?
But i have one question.
Can you tell me how too make if him reach 100 frags he got white skull, 500 red and more?
Don't get PK if attack unmarked player
In players.cpp remove:
if(skull == SKULL_NONE)
{
if(targetPlayer->getSkull() != SKULL_NONE)
targetPlayer->sendCreatureSkull(this);
else if(!hasCustomFlag(PlayerCustomFlag_NotGainSkull))
{
setSkull(SKULL_WHITE);
g_game.updateCreatureSkull(this);
}
}
if(!needTarget)
{
if(!isAggressive || player->getSkull() != SKULL_BLACK)
return true;
player->sendCancelMessage(RET_YOUMAYNOTCASTAREAONBLACKSKULL);
g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF);
return false;
}