Ascuas Funkeln
Rakkedo Game
- Joined
- Apr 14, 2013
- Messages
- 549
- Solutions
- 32
- Reaction score
- 305
- Location
- Poland
- GitHub
- AscuasFunkeln
Hello, did someoe can explain me (Handicap Mode) how to use this?
0.3.6 V8, i patched extended opcodes by BeniS thread. And now i want link some stuff with using it.
And there is problem.
Example make visible vocation name in skill window.
1. How this connect work?
2. How to setup this connecting properly?
3. How to setup that client receive "target information(like vocation name)", its should be return via "buffer"?
4. There is no "receive"?
5. Did someone can show me one working extended opcode connection(not this basic language), then i think i will understand this.
I want to link this \/ xD
0.3.6 V8, i patched extended opcodes by BeniS thread. And now i want link some stuff with using it.
And there is problem.
Example make visible vocation name in skill window.
Code:
function onVocationChange(localPlayer, value)
local protocolGame = g_game.getProtocolGame()
if protocolGame then
protocolGame:sendExtendedOpcode(51, 'class')
return true
end
end
Lua:
function onExtendedOpcode(player, opcode, buffer)
if opcode == 51 then
if buffer == 'class' then
getPlayerVocationName(cid)
return
end
end
end
1. How this connect work?
2. How to setup this connecting properly?
3. How to setup that client receive "target information(like vocation name)", its should be return via "buffer"?
4. There is no "receive"?
5. Did someone can show me one working extended opcode connection(not this basic language), then i think i will understand this.
I want to link this \/ xD