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OTClient Otclient anty bot op code

zygfryd64

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Hi, I have a question. I’m currently working on my own game server where using a bot is allowed under certain conditions.

I mainly want to prevent players from gaining experience 24/7, so I implemented a periodic player verification. From time to time, a window pops up with a code that the player has to retype manually.

The code is sent to the client via an opcode.

My question is: how can this be secured in a way that significantly increases the difficulty of bypassing it?

At the moment, it’s possible to decrypt the OTClient files, see how the window works, and automatically send the code back.

I understand that 100% protection is impossible, but I’d like to make bypassing this much harder.

Does anyone have ideas or experience with this?
 
Implement EAC (it's free) and an OTC bot that works however you want; you won't have that problem.
My current system works like this: from time to time, the player is required to pass a verification where a window pops up and the player has to manually type a code.





Based on what you described, how would you redesign this system in practice?


Could you explain it step by step, because I didn’t fully understand how to replace the “type a code” verification with those other approaches.
 

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