local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, [B][COLOR="red"]5[/COLOR][/B], [B][COLOR="red"]5[/COLOR][/B], 11, 15)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
A Knight 200 With Magic 10..
200 / [B]5[/B] = 40
10 * [B]13[/B] = 130
40 + 130 = 170
ok thnx <3
But how do it fix so exori gran hits more ? xD
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, true)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack * 2, level / 5
return -(skillTotal * 1.1 + levelTotal), -(skillTotal * 3 + levelTotal)
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, true)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onGetFormulaValues(cid, level, skill, attack, factor)
local skillTotal, levelTotal = skill + attack * 2, level / 5
return -(skillTotal * [B][COLOR="red"]1.1[/COLOR][/B] + levelTotal), -(skillTotal * [B][COLOR="red"]3[/COLOR][/B] + levelTotal)
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Change those numbers xPCode:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat, COMBAT_PARAM_USECHARGES, true) local area = createCombatArea(AREA_SQUARE1X1) setCombatArea(combat, area) function onGetFormulaValues(cid, level, skill, attack, factor) local skillTotal, levelTotal = skill + attack * 2, level / 5 return -(skillTotal * [B][COLOR="red"]1.1[/COLOR][/B] + levelTotal), -(skillTotal * [B][COLOR="red"]3[/COLOR][/B] + levelTotal) end setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues") function onCastSpell(cid, var) return doCombat(cid, combat, var) end
replace
Code:local skillTotal, levelTotal = skill + attack * 4, level / 5 return -(skillTotal * 2.5 + levelTotal), -(skillTotal * 6 + levelTotal)
not sure how strong u want it