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Exchanger (Djinn guy) Rep++

Chrippe

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Joined
Jun 17, 2007
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I need an NPC that will exchange the needed items for example chicken wings, warriors sweat, royal steel and so on. I thought maybe someone could help me, couldn't find anything in the forum for crying damson 0.3.5. Client version 8.50 Reputation will be handed out!


Thanks in advance!
 
You could edit this script to suite your needs

Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState= {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)            npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
        local cycmsg = 'Cling Clang!'
        local noimsg = 'Lil\' one no have that thing!'
        local deny      =       'Lil\' one is no sure? Okay'
        local infbolt = 4 -- change this to adjust the number of infernal bolts you want to give to the players for 1 soul orb.


--------------------MESSAGES------------------------------------------------------------------------------
    if msgcontains(msg, 'help') or msgcontains(msg, 'trade') then
                selfSay('Me can make {royal steel}, {draconian steel}, {hell steel} and {crude iron}. Me also make lil\' {infernal bolt}.', cid)
        
        elseif msgcontains(msg, 'royal steel') then
        selfSay('Very noble. Shiny. Me like. But breaks so fast. Me can make from shiny armour. Lil\' one want to trade?', cid)
        talkState[talkUser] = 1
    
    elseif msgcontains(msg, 'draconian steel') then
        selfSay('Firy steel it is. Need green ones\' breath to melt. Or red even better. Me can make from shield. Lil\' one want to trade?', cid)
                talkState[talkUser] = 2

    elseif msgcontains(msg, 'hell steel') then
        selfSay('Hellsteel is. Cursed and evil. Dangerous to work with. Me can make from evil helmet. Lil\' one want to trade?', cid)
                talkState[talkUser] = 3
                
    elseif msgcontains(msg, 'crude iron') then
        selfSay('Good iron is. Me friends use it much for fight. Me can make from weapon. Lil\' one want to trade?', cid)
                talkState[talkUser] = 4
        
        elseif msgcontains(msg, 'infernal bolt') then
                selfSay('Uh. Me can make some nasty lil\' bolt from soul orbs. Lil\' one want to trade all?', cid)
                talkState[talkUser] = 5
                
-------------GETTING METALS FROM HIM-------------------
        
        -- Royal Steel
        elseif talkState[talkUser] == 1 then
                if msgcontains(msg, 'yes') then
                        if doPlayerTakeItem(cid, 2487, 1) == true then
                                doPlayerAddItem(cid, 5887, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                                talkState[talkUser] = 0
                        end
                else
                        selfSay(deny, cid)
                        talkState[talkUser] = 0
                end
        -- Draconian Steel
        elseif talkState[talkUser] == 2 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2516, 1) == true then
                                doPlayerAddItem(cid, 5889, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                                talkState[talkUser] = 0
                        end
                else
                        selfSay(deny, cid)
                        talkState[talkUser] = 0
                end
        -- Hell Steel
        elseif talkState[talkUser] == 3 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2462, 1) == true then
                                doPlayerAddItem(cid, 5888, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                                talkState[talkUser] = 0
                        end
                else
                        selfSay(deny, cid)
                        talkState[talkUser] = 0
                end             
        -- Crude Iron
        elseif talkState[talkUser] == 4 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 2393, 1) == true then
                                doPlayerAddItem(cid, 5892, 1)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                                talkState[talkUser] = 0
                        end
                else
                        selfSay(deny, cid)
                        talkState[talkUser] = 0
                end     
        elseif talkState[talkUser] == 5 then
                if msgcontains (msg, 'yes') then
                        if doPlayerTakeItem(cid, 5944, 1) == true then
                                doPlayerAddItem(cid, 6529, infbolt)
                                selfSay(cycmsg, cid)
                                talkState[talkUser] = 0
                        else
                                selfSay(noimsg, cid)
                                talkState[talkUser] = 0
                        end
                else
                        selfSay(deny, cid)
                        talkState[talkUser] = 0
                end             
        end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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