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Spell Exevo Energy Hur Max

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president vankk

Web Developer & AuraOT Owner
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Code:
Name: Exevo Energy Max Hur
Version: 8.40x
Type of script: Spell
Server Tested: Servfull 2.2
Author: Crazy OT
Some Edited: Beon

1.Data/spells/scripts copy and paste any file to rename enegyfury.lua, open the file and delete everything and paste.

Code:
--Made by (Crazy OT)
--Editation by (Beon)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA )
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_NONE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.4, 0)

local arr = {
{ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1 },
{ 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1 },
{ 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1 },
{ 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1 },
{ 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
}
local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end


Once on a date / spell / spells and then add the spell tag is:

Code:
<instant name="Energy Wave" words="exevo energy hur max" aggressive="0" lvl="60" maglv="30" mana="600" soul="0" needtarget="0" direction="0" exhaustion="0" prem="1" enabled="1" needlearn="0" script="enegyfury.lua">
        <vocation name="Druid"/>
        <vocation name="Elder Druid"/>
        <vocation name="Sorcerer"/>
        <vocation name="Master Sorcerer"/>
    </instant>

Screen Shot:
bycrazyotandbeon.png
 
Last edited:
Please stop flooding forum. Your scripts are useless ;(
 
It's got too big of a blast radius for a low-rate server, but other than that its cool.

In the future, release more than 1 spell script in a thread.
 
it's a very random spell..

but however I feel to make a bug report here.
Look at the picture..
The wave goes to the south, at south east of it, there's 2 fields missing.
 
@up
haha true, just change local arr for this:
Code:
local arr = {
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
{ 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1 },
{ 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1 },
{ 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1 },
{ 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1 },
{ 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1 },
{ 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1 },
{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }
}
 
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