I have small problem, but with huge effect. (not sure if it's connected with lua or C++)
When I use anypotion or any rune (even defensive) melee attack stops for about 1000ms
When I use instant spells everything is okay, I can throw combos etc.(ex. assasin star+caldera)
It means, when player uses potions/runes more often or about 1 per 1sec, (which is common)
He tottally stops melee/dyst attack. So player has choice whether heal or attack ;/
this is even more annoying with fast attack.
Please help me solve this problem, I can provide potions.lua if it's nessairy.
To be precise, exhaust = 1sec< and it works correctly despite melee attack
When I use anypotion or any rune (even defensive) melee attack stops for about 1000ms
When I use instant spells everything is okay, I can throw combos etc.(ex. assasin star+caldera)
It means, when player uses potions/runes more often or about 1 per 1sec, (which is common)
He tottally stops melee/dyst attack. So player has choice whether heal or attack ;/
this is even more annoying with fast attack.
Please help me solve this problem, I can provide potions.lua if it's nessairy.
To be precise, exhaust = 1sec< and it works correctly despite melee attack
PHP:
timeBetweenActions = 200
timeBetweenExActions = 1000