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Exhaust?

loukili

New Member
Joined
Aug 11, 2009
Messages
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I've maded some new custom spells on my serv, but peoples can use them without exhaust.

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -40, 0, -200, 0)
--=======================================================================




local area1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================




setCombatArea(combat1, createCombatArea(area1))



function onCastSpell(cid, var)
addEvent(doCombat, 0, cid, combat1, var)
end

Something is wrong here ?
 
Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -40, 0, -200, 0)

local area1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}

setCombatArea(combat1, createCombatArea(area1))

function onCastSpell(cid, var)
	return doCombat(cid, combat1, var)
end
 
Yo, i'm actually having the same problem, with one of mine, and all other spells that i've made are fine.

any ideas?

PHP:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 2)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 25)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)
 

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 2)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 26)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)
 

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 25)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 2)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)
 
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 26)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 2)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 25)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)
 
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 24)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -.5, -200, 1, -600)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)

function onTargetTile(cid, pos)
    doCombat(cid,combat1,positionToVariant(pos))
end

function onTargetTile2(cid, pos)
    doCombat(cid,combat2,positionToVariant(pos))
end

function onTargetTile3(cid, pos)
    doCombat(cid,combat3,positionToVariant(pos))
end

function onTargetTile4(cid, pos)
    doCombat(cid,combat4,positionToVariant(pos))
end

function onTargetTile5(cid, pos)
    doCombat(cid,combat5,positionToVariant(pos))
end

function onTargetTile6(cid, pos)
    doCombat(cid,combat6,positionToVariant(pos))
end

function onTargetTile7(cid, pos)
    doCombat(cid,combat7,positionToVariant(pos))
end

function onTargetTile8(cid, pos)
    doCombat(cid,combat8,positionToVariant(pos))
end

setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")

setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")


setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")


setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")


setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")


setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")


setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")


setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")


local function onCastSpell1(parameters)
    doCombat(parameters.cid, acombat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, acombat2, parameters.var)
end
 
local function onCastSpell3(parameters)
    doCombat(parameters.cid, acombat3, parameters.var)
end
 
local function onCastSpell4(parameters)
    doCombat(parameters.cid, acombat4, parameters.var)
end
 
local function onCastSpell5(parameters)
    doCombat(parameters.cid, acombat5, parameters.var)
end

local function onCastSpell6(parameters)
    doCombat(parameters.cid, acombat6, parameters.var)
end
 
local function onCastSpell7(parameters)
    doCombat(parameters.cid, acombat7, parameters.var)
end
 
local function onCastSpell8(parameters)
    doCombat(parameters.cid, acombat8, parameters.var)
end




function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 350, parameters)
addEvent(onCastSpell4, 450, parameters)
addEvent(onCastSpell5, 600, parameters)
addEvent(onCastSpell6, 800, parameters)
addEvent(onCastSpell7, 900, parameters)
addEvent(onCastSpell8, 1100, parameters)

end
thats the script for the spell

PHP:
<instant name="Blayz" words="exori blayz" lvl="250" manapercent="100" selftarget="1" prem="0" exhaustion="8000" needlearn="0" script="custom/Blayz.lua">
		<vocation name="Knight" />
		<vocation name="Elite Knight" />
	</instant>

Thats the one in spells.xml

Any ideas would be awesome.
 
Try using this and see if you get any changes and let me know.
Code:
<instant name="Blayz" words="exori blayz" lvl="250" manapercent="100" selftarget="1" prem="0" aggressive="1" exhaustion="8000" needlearn="0" script="custom/Blayz.lua">
        <vocation name="Knight" />
        <vocation name="Elite Knight" />
    </instant>
 
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