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Exhausted [Version 0.2.10]

apockalyptik

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I can't seem to find where to configure the exhausted for spells. I remember on the older versions like on 0.2.2 you could configure the exausted for each different spells. It had these lines:

<rune name="Poison Field" id="2285" charges="1" blocktype="solid" exhaustion="1000" enabled="1" allowfaruse="1" script="poison field.lua">

But on the newer versions you don't see "exhaustion=" on spells.xml anymore, but I think you could then configure it on config.lua. The problem is on the newest version there is no such thing as:

-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
exhausted = 1000
-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
fightexhausted = 2000
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 200

The closest thing i got there was
"-- Item Usage
timeBetweenActions =
timeBetweenExActions ="

But this set every single runes to the same exausted. I wanted it so healing runes has less exausted than agressive runes, like on tibia itself. Am'i missing something here? Is there a way to do like I want and does the "exaustion" tag still works on the spells.xml?


Oh, nvm. the tag "exaustion" still works :P
 
Last edited:
lol? it should work perfect go on data/spells/spells.xml change there "Exhastion" like i see that u wrote.. if it doesnt work then download the newest version of TFS 0.2.11
 
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