apockalyptik
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- Jun 17, 2007
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I can't seem to find where to configure the exhausted for spells. I remember on the older versions like on 0.2.2 you could configure the exausted for each different spells. It had these lines:
<rune name="Poison Field" id="2285" charges="1" blocktype="solid" exhaustion="1000" enabled="1" allowfaruse="1" script="poison field.lua">
But on the newer versions you don't see "exhaustion=" on spells.xml anymore, but I think you could then configure it on config.lua. The problem is on the newest version there is no such thing as:
-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
exhausted = 1000
-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
fightexhausted = 2000
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 200
The closest thing i got there was
"-- Item Usage
timeBetweenActions =
timeBetweenExActions ="
But this set every single runes to the same exausted. I wanted it so healing runes has less exausted than agressive runes, like on tibia itself. Am'i missing something here? Is there a way to do like I want and does the "exaustion" tag still works on the spells.xml?
Oh, nvm. the tag "exaustion" still works
<rune name="Poison Field" id="2285" charges="1" blocktype="solid" exhaustion="1000" enabled="1" allowfaruse="1" script="poison field.lua">
But on the newer versions you don't see "exhaustion=" on spells.xml anymore, but I think you could then configure it on config.lua. The problem is on the newest version there is no such thing as:
-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
exhausted = 1000
-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
fightexhausted = 2000
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 200
The closest thing i got there was
"-- Item Usage
timeBetweenActions =
timeBetweenExActions ="
But this set every single runes to the same exausted. I wanted it so healing runes has less exausted than agressive runes, like on tibia itself. Am'i missing something here? Is there a way to do like I want and does the "exaustion" tag still works on the spells.xml?
Oh, nvm. the tag "exaustion" still works

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