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Spell Exori combo spell

simkal

New Member
Joined
Jan 21, 2010
Messages
361
Reaction score
3
Hello!


Today i am posting my new spell!
It is a Combo Spell, it is just like
exori mort, vis and flam but it is shooting 16 times
in one spell


Here is a screenshot!
spell1.png


Put this in spells.xml
Code:
	</instant>
	<instant name="Flam Vis Strike" words="exori flam vis" lvl="85" mana="1240" prem="1" range="6" casterTargetOrDirection="1" blockwalls="1" exhaustion="2700" needlearn="0" event="script" value="attack/exori_flam_vis.lua">
		<vocation id="1"/>
		<vocation id="2"/>
		<vocation id="5"/>
		<vocation id="6"/>

Then create a new .lua file and name it exori_flam_vis
Code:
local combat1 = createCombatObject()
	setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat2 = createCombatObject()
	setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat3 = createCombatObject()
	setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat4 = createCombatObject()
	setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat5 = createCombatObject()
	setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat6 = createCombatObject()
	setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat7 = createCombatObject()
	setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
	setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
	setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat8 = createCombatObject()
	setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
	setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
	setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat9 = createCombatObject()
	setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat10 = createCombatObject()
	setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat11 = createCombatObject()
	setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat12 = createCombatObject()
	setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat13 = createCombatObject()
	setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat14 = createCombatObject()
	setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat15 = createCombatObject()
	setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
	setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat15, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
	setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat16 = createCombatObject()
	setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
	setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat16, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
	setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)


setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area0)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)


local function onCastSpell1(parameters)
	doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
	doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
	doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
	doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
	doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
	doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
	doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
	doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
	doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
	doCombat(parameters.cid, combat10, parameters.var)
end

local function onCastSpell11(parameters)
	doCombat(parameters.cid, combat11, parameters.var)
end

local function onCastSpell12(parameters)
	doCombat(parameters.cid, combat12, parameters.var)
end

local function onCastSpell13(parameters)
	doCombat(parameters.cid, combat13, parameters.var)
end

local function onCastSpell14(parameters)
	doCombat(parameters.cid, combat14, parameters.var)
end

local function onCastSpell15(parameters)
	doCombat(parameters.cid, combat15, parameters.var)
end

local function onCastSpell16(parameters)
	doCombat(parameters.cid, combat16, parameters.var)
end


function onCastSpell(cid, var)
	local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16 } 
	addEvent(onCastSpell1, 1, parameters)
	addEvent(onCastSpell2, 125, parameters)
	addEvent(onCastSpell3, 250, parameters)
	addEvent(onCastSpell4, 375, parameters)
	addEvent(onCastSpell5, 500, parameters)
	addEvent(onCastSpell6, 650, parameters)
	addEvent(onCastSpell7, 800, parameters)
	addEvent(onCastSpell8, 820, parameters)
	addEvent(onCastSpell9, 900, parameters)
	addEvent(onCastSpell10, 950, parameters)
	addEvent(onCastSpell11, 1100, parameters)
	addEvent(onCastSpell12, 1250, parameters)
	addEvent(onCastSpell13, 1400, parameters)
	addEvent(onCastSpell14, 1550, parameters)
	addEvent(onCastSpell15, 1700, parameters)
	addEvent(onCastSpell16, 1850, parameters)
		return true
end

Hope this will be useful!

Yours
Simkal
 
Last edited:
i have already done that script but, if you shot it on a player and he walks in to pz, the spell will still shoot
 
i have already done that script but, if you shot it on a player and he walks in to pz, the spell will still shoot

Atleast he wont get the loot :)
 
Last edited:
It should send cancel when player enters PZ, but other than that, this spell gave me a hard on.

Something like this

if getTilePzInfo(pos) then
doPlayerSendCancel(cid, text) etc..

Not sure if it'll work with a spell script since I don't do spells xD
 
Last edited:
PHP:
[21/06/2010 13:11:34] [Error - Spell Interface] 
[21/06/2010 13:11:34] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:34] Description: 
[21/06/2010 13:11:34] (luaSetCombatParam) Combat not found

[21/06/2010 13:11:34] [Error - Spell Interface] 
[21/06/2010 13:11:34] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:34] Description: 
[21/06/2010 13:11:34] (luaSetCombatArea) Area not found

[21/06/2010 13:11:34] [Error - Spell Interface] 
[21/06/2010 13:11:34] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:34] Description: 
[21/06/2010 13:11:34] (luaSetCombatArea) Area not found

[21/06/2010 13:11:34] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:35] [Error - Spell Interface] 
[21/06/2010 13:11:35] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:35] Description: 
[21/06/2010 13:11:35] (luaSetCombatArea) Area not found

[21/06/2010 13:11:36] [Error - Spell Interface] 
[21/06/2010 13:11:36] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:36] Description: 
[21/06/2010 13:11:36] (luaSetCombatArea) Area not found

[21/06/2010 13:11:36] [Error - Spell Interface] 
[21/06/2010 13:11:36] data/spells/scripts/attack/exori_flam_vis.lua
[21/06/2010 13:11:36] Description: 
[21/06/2010 13:11:36] (luaSetCombatArea) Area not found

I use TFS 0.3.6!
 
-->
PHP:
local function onCastSpell1(parameters)
	doCombat(parameters.cid, combat16, parameters.var)
end
Add a pz check and player check:

PHP:
local function onCastSpell1(parameters)
	if not isPlayer(parameters.cid) then
		return true
	end
	if getTilePzInfo(getPlayerPosition(parameters.cid)) then
		return true
	end
	doCombat(parameters.cid, combat16, parameters.var)
end
Or it will shoot in pz zone and give error if player dies..
 
The script doesn't work, fix please
It doesn't shoot the target, it just shoots yourself
 
Code:
local combat1 = createCombatObject()
	setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat2 = createCombatObject()
	setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat3 = createCombatObject()
	setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat4 = createCombatObject()
	setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat5 = createCombatObject()
	setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat6 = createCombatObject()
	setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat7 = createCombatObject()
	setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
	setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
	setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat8 = createCombatObject()
	setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
	setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
        setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
	setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.5, -100)

local combat9 = createCombatObject()
	setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat10 = createCombatObject()
	setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat11 = createCombatObject()
	setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
	setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
        setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
	setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)

local combat12 = createCombatObject()
	setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)



setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area0)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)



local function onCastSpell1(parameters)
	doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
	doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
	doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
	doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
	doCombat(parameters.cid, combat5, parameters.var)
end

local function onCastSpell6(parameters)
	doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
	doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
	doCombat(parameters.cid, combat8, parameters.var)
end

local function onCastSpell9(parameters)
	doCombat(parameters.cid, combat9, parameters.var)
end

local function onCastSpell10(parameters)
	doCombat(parameters.cid, combat10, parameters.var)
end

local function onCastSpell11(parameters)
	doCombat(parameters.cid, combat11, parameters.var)
end

local function onCastSpell12(parameters)
	doCombat(parameters.cid, combat12, parameters.var)
end



function onCastSpell(cid, var)
	local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12 } 
	addEvent(onCastSpell1, 1, parameters)
	addEvent(onCastSpell2, 125, parameters)
	addEvent(onCastSpell3, 250, parameters)
	addEvent(onCastSpell4, 375, parameters)
	addEvent(onCastSpell5, 500, parameters)
	addEvent(onCastSpell6, 650, parameters)
	addEvent(onCastSpell7, 800, parameters)
	addEvent(onCastSpell8, 820, parameters)
	addEvent(onCastSpell9, 900, parameters)
	addEvent(onCastSpell10, 950, parameters)
	addEvent(onCastSpell11, 1100, parameters)
	addEvent(onCastSpell12, 1250, parameters)

		return true
end

I can use this for what only atack 12 times?
 
[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found

[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found

[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found

[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found

[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found

[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found

[29/5/2013 13:20:6] [Error - Spell Interface]
[29/5/2013 13:20:6] data/spells/scripts/attack/exori_flam_vis.lua
[29/5/2013 13:20:6] Description:
[29/5/2013 13:20:6] (LuaInterface::luaSetCombatArea) Area not found


whats this? & how i fix that?
 
Remove this
Lua:
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area0)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
 
new error limos


PHP:
[02/06/2013 20:51:20] [Error - Spell Interface] 
[02/06/2013 20:51:20] data/spells/scripts/attack/super spell.lua
[02/06/2013 20:51:20] Description: 
[02/06/2013 20:51:20] (luaSetCombatParam) Combat not found
 
Code:
local combat4 = createCombatObject()
	setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
	setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
        setCombatParam(combat[COLOR="#FF0000"]5[/COLOR], COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
	setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -2.0, -100)
Change to 4.
 
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