void ProtocolGame::AddPlayerStats(NetworkMessage_ptr msg)
{
msg->put<char>(0xA0);
msg->put<uint16_t>(player->getHealth());
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_MAXHEALTH));
msg->put<uint32_t>(uint32_t(player->getFreeCapacity() * 100));
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_LEVEL));
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_LEVEL) / 1000);
msg->put<char>(player->getPlayerInfo(PLAYERINFO_LEVELPERCENT));
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_MANA));
msg->put<uint16_t>(player->getPlayerInfo(PLAYERINFO_MAXMANA));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_MAGICLEVEL));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_MAGICLEVELPERCENT));
msg->put<char>(player->getPlayerInfo(PLAYERINFO_SOUL));
msg->put<uint16_t>(player->getStaminaMinutes());
}