function Player.getLossPercent(self)
local blessings = 0
local lossPercent = {
[0] = 100,
[1] = 70,
[2] = 45,
[3] = 25,
[4] = 10,
[5] = 0
}
for i = 1, 5 do
if self:hasBlessing(i) then
blessings = blessings + 1
end
end
return lossPercent[blessings]
end