function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
elseif staminaMinutes <= 840 then
exp = exp * 0.5
end
end
if self:isPremium() then
exp = exp * 2 -- 2 is the bonus
end
return exp
end
maybe you can try this, I haven't tested it:
player.lua:
Code:function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end if self:isPremium() then exp = exp * 2 -- 2 is the bonus end return exp end
source:
https://github.com/otland/forgotten...205c/data/events/scripts/player.lua#L139-L167
<event class="Player" method="onGainExperience" enabled="1" />
Please elaborate your reply.
I can guess that, maybe, it's disabled in events.xml:
Code:<event class="Player" method="onGainExperience" enabled="1" />
https://github.com/otland/forgotten...84d4b997f82d10769f205c/data/events/events.xml
1.2tfs version?
what are you killing?
function Player:onBrowseField(position)
return true
end
function Player:onLook(thing, position, distance)
local description = "You see " .. thing:getDescription(distance)
if self:getGroup():getAccess() then
if thing:isItem() then
description = string.format("%s\nItem ID: %d", description, thing:getId())
local actionId = thing:getActionId()
if actionId ~= 0 then
description = string.format("%s, Action ID: %d", description, actionId)
end
local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
if uniqueId > 0 and uniqueId < 65536 then
description = string.format("%s, Unique ID: %d", description, uniqueId)
end
local itemType = thing:getType()
local transformEquipId = itemType:getTransformEquipId()
local transformDeEquipId = itemType:getTransformDeEquipId()
if transformEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
elseif transformDeEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
end
local decayId = itemType:getDecayId()
if decayId ~= -1 then
description = string.format("%s\nDecays to: %d", description, decayId)
end
elseif thing:isCreature() then
local str = "%s\nHealth: %d / %d"
if thing:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
end
description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
end
local position = thing:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if thing:isCreature() then
if thing:isPlayer() then
description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp()))
end
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInBattleList(creature, distance)
local description = "You see " .. creature:getDescription(distance)
if self:getGroup():getAccess() then
local str = "%s\nHealth: %d / %d"
if creature:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
end
description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."
local position = creature:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if creature:isPlayer() then
description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp()))
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInTrade(partner, item, distance)
self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end
function Player:onLookInShop(itemType, count)
return true
end
function Player:onMoveItem(item, count, fromPosition, toPosition)
return true
end
function Player:onMoveCreature(creature, fromPosition, toPosition)
return true
end
function Player:onTurn(direction)
return true
end
function Player:onTradeRequest(target, item)
return true
end
function Player:onTradeAccept(target, item, targetItem)
return true
end
local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)
local function useStamina(player)
local staminaMinutes = player:getStamina()
if staminaMinutes == 0 then
return
end
local playerId = player:getId()
local currentTime = os.time()
local timePassed = currentTime - nextUseStaminaTime[playerId]
if timePassed <= 0 then
return
end
if timePassed > 60 then
if staminaMinutes > 2 then
staminaMinutes = staminaMinutes - 2
else
staminaMinutes = 0
end
nextUseStaminaTime[playerId] = currentTime + 120
else
staminaMinutes = staminaMinutes - 1
nextUseStaminaTime[playerId] = currentTime + 60
end
player:setStamina(staminaMinutes)
end
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
elseif staminaMinutes <= 840 then
exp = exp * 0.5
end
end
return exp
end
function Player:onLoseExperience(exp)
return exp
end
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return tries
end
if skill == SKILL_MAGLEVEL then
return tries * configManager.getNumber(configKeys.RATE_MAGIC)
end
return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
function Player:onGainExperience(source, exp, rawExp)
local thing = self:getStorageValue(80000)
if thing > os.time() then
return exp * 2.0
end
return exp
end
@up
Put the code betweenCode:
function Player:eek:nGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
elseif staminaMinutes <= 840 then
exp = exp * 0.5
end
end
if self:isPremium() then
exp = exp * 2 -- 2 is the bonus
end
return exp
end
Please, could you copy again your player.lua.
It got messed up:
"function PlayernGainExperience(source, exp, rawExp)"
see the eek emoticon there...
and for what I could tell, you didn't applied what I told you in the first topic:
Code:function Player:eek:nGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end if self:isPremium() then exp = exp * 2 -- 2 is the bonus end return exp end
if self:isPremium() then
exp = exp * 2 -- 2 is the bonus
end
function Player:onBrowseField(position)
return true
end
function Player:onLook(thing, position, distance)
local description = "You see " .. thing:getDescription(distance)
if self:getGroup():getAccess() then
if thing:isItem() then
description = string.format("%s\nItem ID: %d", description, thing:getId())
local actionId = thing:getActionId()
if actionId ~= 0 then
description = string.format("%s, Action ID: %d", description, actionId)
end
local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID)
if uniqueId > 0 and uniqueId < 65536 then
description = string.format("%s, Unique ID: %d", description, uniqueId)
end
local itemType = thing:getType()
local transformEquipId = itemType:getTransformEquipId()
local transformDeEquipId = itemType:getTransformDeEquipId()
if transformEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId)
elseif transformDeEquipId ~= 0 then
description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId)
end
local decayId = itemType:getDecayId()
if decayId ~= -1 then
description = string.format("%s\nDecays to: %d", description, decayId)
end
elseif thing:isCreature() then
local str = "%s\nHealth: %d / %d"
if thing:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana())
end
description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "."
end
local position = thing:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if thing:isCreature() then
if thing:isPlayer() then
description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp()))
end
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInBattleList(creature, distance)
local description = "You see " .. creature:getDescription(distance)
if self:getGroup():getAccess() then
local str = "%s\nHealth: %d / %d"
if creature:getMaxMana() > 0 then
str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana())
end
description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "."
local position = creature:getPosition()
description = string.format(
"%s\nPosition: %d, %d, %d",
description, position.x, position.y, position.z
)
if creature:isPlayer() then
description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp()))
end
end
self:sendTextMessage(MESSAGE_INFO_DESCR, description)
end
function Player:onLookInTrade(partner, item, distance)
self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance))
end
function Player:onLookInShop(itemType, count)
return true
end
function Player:onMoveItem(item, count, fromPosition, toPosition)
return true
end
function Player:onMoveCreature(creature, fromPosition, toPosition)
return true
end
function Player:onTurn(direction)
return true
end
function Player:onTradeRequest(target, item)
return true
end
function Player:onTradeAccept(target, item, targetItem)
return true
end
local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT)
soulCondition:setTicks(4 * 60 * 1000)
soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1)
local function useStamina(player)
local staminaMinutes = player:getStamina()
if staminaMinutes == 0 then
return
end
local playerId = player:getId()
local currentTime = os.time()
local timePassed = currentTime - nextUseStaminaTime[playerId]
if timePassed <= 0 then
return
end
if timePassed > 60 then
if staminaMinutes > 2 then
staminaMinutes = staminaMinutes - 2
else
staminaMinutes = 0
end
nextUseStaminaTime[playerId] = currentTime + 120
else
staminaMinutes = staminaMinutes - 1
nextUseStaminaTime[playerId] = currentTime + 60
end
player:setStamina(staminaMinutes)
end
function Player:onGainExperience(source, exp, rawExp)
if not source or source:isPlayer() then
return exp
end
-- Soul regeneration
local vocation = self:getVocation()
if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then
soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000)
self:addCondition(soulCondition)
end
-- Apply experience stage multiplier
exp = exp * Game.getExperienceStage(self:getLevel())
-- Stamina modifier
if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
exp = exp * 1.5
elseif staminaMinutes <= 840 then
exp = exp * 0.5
end
end
if self:isPremium() then
exp = exp * 2.0 -- 2 is the bonus
end
local thing = self:getStorageValue(80000)
if thing > os.time() then
return exp * 2.0
end
return exp
end
function Player:onLoseExperience(exp)
return exp
end
function Player:onGainSkillTries(skill, tries)
if APPLY_SKILL_MULTIPLIER == false then
return tries
end
if skill == SKILL_MAGLEVEL then
return tries * configManager.getNumber(configKeys.RATE_MAGIC)
end
return tries * configManager.getNumber(configKeys.RATE_SKILL)
end