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TFS 0.X Exp Scroll - Not Working

potinho

Advanced OT User
Joined
Oct 11, 2009
Messages
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Hi guys, I have two exp scroll, one that is sold on the website (1.5 exp) and another in game (1.3 exp). What is sold on the site is not working after the character logs out and comes back, could you help me?

EXP Scroll who works:

Lua:
local config = {
    rate = 1.3,
    time = 1 * 60 * 60, -- (2 hours) in seconds
    storage = 20015
}

local function endExpRate(cid)
    if isPlayer(cid) == TRUE then
        doPlayerSetRate(cid, SKILL__LEVEL, 1) -- config.lua rate
        setPlayerStorageValue(cid, config.storage, -1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Your extra experience time has ended.")
    end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if getPlayerStorageValue(cid, config.storage) < os.time() then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have experience rate x1.3 It will last for ".. (config.time / 3600) .." hours.")
        doPlayerSetRate(cid, SKILL__LEVEL, config.rate)
        setPlayerStorageValue(cid, config.storage, os.time() + config.time)
        addEvent(endExpRate, config.time * 1000, cid)
        doRemoveItem(item.uid, 1)
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You still have " .. (os.date('!%H:%M:%S', getPlayerStorageValue(cid, config.storage) - os.time())) .. " extra experience time left.")
    end
    return true
end

Lua:
local storage = 20015

local function endExpRate(cid)
    if isPlayer(cid) then
        doPlayerSetRate(cid, SKILL__LEVEL, 1) -- config.lua rate
        setPlayerStorageValue(cid, storage, -1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Your extra experience time has ended.")
    end
end

function onLogin(cid)
    local storageValue = getPlayerStorageValue(cid, storage)
    local timeLeft = storageValue - os.time()
    if storageValue > os.time() then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Extra experience rate is now: 1.3x than normal. It will last for " .. (math.ceil(timeLeft/60)) .. " minutes.")
        doPlayerSetRate(cid, SKILL__LEVEL, 1.3)
        addEvent(endExpRate, timeLeft * 1000, cid)
    else
        doPlayerSetRate(cid, SKILL__LEVEL, 1.0)
    end
    return true
end

Exp Scroll who not working after logout and login

Lua:
local config = {
    rate = 1.5,
    time = 2 * 60 * 60, -- (2 hours) in seconds
    storage = 20014
}

local function endExpRate(cid)
    if isPlayer(cid) == TRUE then
        doPlayerSetRate(cid, SKILL__LEVEL, 1) -- config.lua rate
        setPlayerStorageValue(cid, config.storage, -1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Your extra experience time has ended.")
    end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if getPlayerStorageValue(cid, config.storage) < os.time() then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have experience rate x1.5 It will last for ".. (config.time / 3600) .." hours.")
        doPlayerSetRate(cid, SKILL__LEVEL, config.rate)
        setPlayerStorageValue(cid, config.storage, os.time() + config.time)
        addEvent(endExpRate, config.time * 1000, cid)
        doRemoveItem(item.uid, 1)
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You still have " .. (os.date('!%H:%M:%S', getPlayerStorageValue(cid, config.storage) - os.time())) .. " extra experience time left.")
    end
    return true
end

Lua:
local storage = 20014

local function endExpRate(cid)
    if isPlayer(cid) then
        doPlayerSetRate(cid, SKILL__LEVEL, 1) -- config.lua rate
        setPlayerStorageValue(cid, storage, -1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Your extra experience time has ended.")
    end
end

function onLogin(cid)
    local storageValue = getPlayerStorageValue(cid, storage)
    local timeLeft = storageValue - os.time()
    if storageValue > os.time() then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Extra experience rate is now: 1.5x than normal. It will last for " .. (math.ceil(timeLeft/60)) .. " minutes.")
        doPlayerSetRate(cid, SKILL__LEVEL, 1.5)
        addEvent(endExpRate, timeLeft * 1000, cid)
    else
        doPlayerSetRate(cid, SKILL__LEVEL, 1.0)
    end
    return true
end


in login.lua i have:

Lua:
    registerCreatureEvent(cid, "extraExperienceScroll")
    registerCreatureEvent(cid, "freeextraExperienceScroll")

in creaturescripts.xml we have

XML:
    <creatureevent type="login" name="extraExperienceScroll" event="script" value="extraExperienceScroll.lua"/>
    <creatureevent type="login" name="freeextraExperienceScroll" event="script" value="freeextraExperienceScroll.lua"/>
 
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