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Hello OTLand Community,
I was searching for how to make an Experience Scroll on TFS 1.0.
I Found an older script for TFS 0.4 but I couldn't find the equivalent of this function: doPlayerSetExperienceRate in the TFS 1.0 Functions List.
My first question is:
Is there a way to increase a players experience for a certain amount of time on TFS 1.0?
My second question is:
Is it possible to make a certain vocation like VIP Sorcerer, gain like 20% more exp per kill over a normal player.
After some research I found that you could adjust the skill gain here. But i didn't see an example with Skill id 8 - (level). So would anyone know how I could make that possible?
I was searching for how to make an Experience Scroll on TFS 1.0.
I Found an older script for TFS 0.4 but I couldn't find the equivalent of this function: doPlayerSetExperienceRate in the TFS 1.0 Functions List.
My first question is:
Is there a way to increase a players experience for a certain amount of time on TFS 1.0?
My second question is:
Is it possible to make a certain vocation like VIP Sorcerer, gain like 20% more exp per kill over a normal player.
After some research I found that you could adjust the skill gain here. But i didn't see an example with Skill id 8 - (level). So would anyone know how I could make that possible?
Code:
<vocation id="5" clientid="3" name="Master Sorcerer" description="a master sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="10" gainmanaticks="2" gainmanaamount="10" manamultiplier="1.1" attackspeed="2000" basespeed="220" soulmax="200" gainsoulticks="15" fromvoc="1">
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>