local pvpstage = 1.5 -- difference between levels, for example 100 x 1.5 = 150, so lower than level 100 and higher than level 150 can't attack eachother.
function onCombat(cid, target)
if(not isPlayer(target)) then
return true
end
if(getPlayerLevel(cid) > (getPlayerLevel(target) * pvpstage) or (getPlayerLevel(cid) * pvpstage) < getPlayerLevel(target)) then
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You can not attack players with a to high level difference.")
return false
end
return true
end