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faster regeneration attribute

xexam

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Aug 3, 2010
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Hello. How to add faster regeneration attribute? I mean like this :
You see a firewalker boots (Arm:2, protection fire +9%, faster regeneration)

here are my firewalkers

<item id="9932" article="a" name="firewalker boots">
<attribute key="description" value="Wearing these boots reduces the damage gotten from fiery ground." />
<attribute key="weight" value="950" />
<attribute key="armor" value="2" />
<attribute key="slotType" value="feet" />
<attribute key="absorbPercentFire" value="10" />
<attribute key="healthGain" value="70" />
<attribute key="healthTicks" value="1000" />
<attribute key="manaGain" value="75" />
<attribute key="manaTicks" value="2000" />
<attribute key="decayTo" value="10022" />
<attribute key="transformDeEquipTo" value="9933" />
<attribute key="duration" value="21600" />
<attribute key="showduration" value="1" />

17:30 You see a firewalker boots (Arm:2, protection fire +10%) that has energy for 357 minutes left.
It can only be wielded properly by players of level 130 or higher.

and how it is now /\

how can i add "Faster regeneration" description?
 
@up
you didn't help me. I had this line already and it doesnt show "faster regeneration" (mana and hp increase good)
 
man, if you cant solve the problem just dont post... when i add it into description it would be like this:
You see a firewalker boots (Arm:2, protection fire +10%) that has energy for 357 minutes left.
It can only be wielded properly by players of level 130 or higher. Faster regeneration.

and i want like this

You see a firewalker boots (Arm:2, protection fire +9%, faster regeneration) that has energy for 357 minutes left. It can only be wielded properly by players of level 130 or higher.
 
man, if you cant solve the problem just dont post...
Everything else you said being true, this line seems like you're being a bit rude and ungrateful. Not a good way to propagate useful discussion.

Anyways, you'll want to compare your items.cpp against a newer version. Or perhaps this:
Code:
                [COLOR=#0000ff]if[/COLOR][COLOR=#008000]([/COLOR]it.[COLOR=#007788]abilities[/COLOR].[COLOR=#007788]regeneration[/COLOR][COLOR=#008000])[/COLOR]
                [COLOR=#008000]{[/COLOR]
                        [COLOR=#0000ff]if[/COLOR][COLOR=#008000]([/COLOR]begin[COLOR=#008000])[/COLOR]
                        [COLOR=#008000]{[/COLOR]
                                begin [COLOR=#000080]=[/COLOR] [COLOR=#0000ff]false[/COLOR][COLOR=#008080];[/COLOR]
                                s [COLOR=#000080]<<[/COLOR] [COLOR=#FF0000]" ("[/COLOR][COLOR=#008080];[/COLOR]
                        [COLOR=#008000]}[/COLOR]
                        [COLOR=#0000ff]else[/COLOR]
                                s [COLOR=#000080]<<[/COLOR] [COLOR=#FF0000]", "[/COLOR][COLOR=#008080];[/COLOR]
 
                        s [COLOR=#000080]<<[/COLOR] [COLOR=#FF0000]"faster regeneration"[/COLOR][COLOR=#008080];[/COLOR]
                [COLOR=#008000]}[/COLOR]
 
                [COLOR=#0000ff]if[/COLOR][COLOR=#008000]([/COLOR]it.[COLOR=#007788]abilities[/COLOR].[COLOR=#007788]manaShield[/COLOR][COLOR=#008000])[/COLOR]
Last line being your reference point to look for.
 
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