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[Feedback] Mapping support

Sentielo

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I am from Holland, where the fack you from :)
If you want to get feedback on your mappiece from other members, than post a screenshot here, with some information and at the bottom a (few) question(s). Other members will give you feedback.

I will start (see this as an example too).
This is my mappiece after the 7.6 update, what means this is also my first (wyvern) mountain.
The Top


The front floor


My question: Do you think this mappiece is nice, rpg-ish and does it belong to a spot where wyvern should live?

~Sentielo
 
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Too many "big stones", remove some, and yeah it would fit perfect with wyverns, but not on the top floors though, to narrow.

Btw, remove the penis stones.
 
  • Too many stones.
  • Floor need's detailing to look more mountainy.
  • A bit of detail to the walls instead of the basic walls.
  • Too many little brown thingys.

Here's an example of RPG-ish mountains. Kinda bad example i guess, because it's a bit messy.

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Ty for all the replies ^^.
I will work on the feedbacks above.
Aeternum it should be cool if you could give me some IDs from which I should at? I will also remove some stones, hope it will improve than =). Also I got another question to you guys, should I use grass stuffs insteed of the mountain stuffs as ground type?
 
My noob town xD
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That's the first town I have ever mapped so what could be better? =P
 
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Oke
1) Houses are squary, don't make them a squard.
2)Just use normal grass, don't forgot the grass details.
3)Don't make a road squary.
4)On the depot, you should use the same tiles as the step-in-to-tiles.
5)The boat picture is nice, but you used one kind of watertype as I can see.
6)Use variaty at walls of houses.
7)Don't use so many grass borders on the normal road.
8)Just don't spray with details, use them one by one ;).
9)At some grounds on the mountain tops too and detail them abit.

@Bardock
Thank you very mutch xD.
 
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